Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 593465624770269372 60 wizard the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (1591 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 1591, Time: 00:00:50 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 80% Magic: 1/8 EV: 11 Int: 20 God: Gold: 26 SH: 4 Dex: 11 Spells: 6/9 levels left rFire . . . j - +2 rapier (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: hooves 1, large bone plates 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 club e - a +0 short sword h - a +0 club j - a +2 rapier of holy wrath (weapon) k - a +0 hand axe Missiles g - 6 poisoned darts Armour a - a +0 robe (worn) o - the +2 robe of Card Tricks {rCorr Int+2} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Scrolls f - a scroll of enchant weapon {unknown} i - a scroll of identify {unknown} m - a scroll of silence {unknown} n - a scroll of teleportation {unknown} Potions b - a potion of magic l - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.9 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in large bone plates. (SH +4) Message History Terence is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence screams, "Where's your power now?!" Terence hits you with a +0 flail! Terence is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. Terence is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. You closely miss Terence. You kick Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ## #.# # ###.#### # #......### # #.#.##.#.. #.#.##.#.# ## #..#.#.# #..##.#.#.# ......††#@###... ........@....... ...#...##.####.. #. #.#. .# #.#. .. # #. ### .. ## You could see Terence. Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) 2 ball pythons (D:1) 5 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) A frilled lizard (D:1) 6 kobolds A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 251 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 263 | D:1 | Learned a level 2 spell: Searing Ray 1295 | D:2 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 1295 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/8 1377 | D:2 | Identified the +2 robe of Card Tricks {rCorr Int+2} 1582 | D:2 | Noticed Terence 1591 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_loops_corners, minmay_tromino_v2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 4 Rapier || 5 Kick || 2 Cast: Magic Dart || 72 Armour: Robe || 17 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1591 | 1556 | 35 | 0 | 1410 | 2 | 795.5 | Dungeon | 1591 | 1556 | 35 | 0 | 1410 | 2 | 795.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1290 daAuts D:2: 300 daAuts