Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 17232760922098085267 28 wizard the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (838 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 838, Time: 00:00:42 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 2/7 EV: 11 Int: 20 God: Gold: 17 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons e - a +0 sling (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal but does no damage. The jackal barks! You hear a shout! A jackal is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. A jackal comes into view. A jackal is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A kobold comes into view. It is wielding a +0 club. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .♣..#......##.# .........#.##.####♣ .♣... #...........♣ ♣ . .......#.#########♣.♣ .. ♣...###.######## .♣.# #............... ... .♣...####.########.# .....†.............# .♣...###.#######@### ..... #.# #.....h.. †♣... #.# #.###.... ..... #.# #.# .K ....# #.# #.. .h.. #.# ### #.h. #.# You could see a jackal and a kobold. Vanquished Creatures 3 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 264 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 267 | D:1 | Learned a level 2 spell: Searing Ray 408 | D:1 | Found Vaxig's Distillery. 838 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 838 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 838 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_lined_corner, infiniplex_forest_straight_2, infiniplex_forest_lined_3, infiniplex_forest_straight_3, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_3, serial_shops, nicolae_shop_bimaterial_pillars, corexii_item_surrounded_by_moat Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Fire: Sling || 3 Cast: Magic Dart || 48 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 838 | 838 | 0 | 0 | 739 | 1 | 838.0 | Dungeon | 838 | 838 | 0 | 0 | 739 | 1 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 838 daAuts