Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 9991673222740350235 9 wizard the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (256 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 256, Time: 00:00:23 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 3% Magic: 4/5 EV: 11 Int: 18 God: Gold: 2 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls e - a scroll of poison {unknown} Potions b - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History No target in view! HP restored. Things that are here: a +0 dagger; a goblin corpse d - a +0 helmet You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 2 potions of magic (gained 1) A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. e - a scroll labelled CUCSOY EKKASHA You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka and a kobold come into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... Your blood heats up. A kobold comes into view. It is wielding a +0 club. Found 17 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold but does no damage. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##...## $....# ... .K...# #.# .... #.# ... #.# #.# #.# ##.# #.# #.@# #.# #.## #.###.## ##### ##.....# #...# ####..# #...# #..# ###...### #..# #......<# #..# #.......#### #..# You could see a kobold. Vanquished Creatures A goblin (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 3 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 194 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 194 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 256 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring, minmay_octomino_j4 Action || total ---------------------------++------- Melee: Unarmed || 13 Dagger || 7 Cast: Magic Dart || 12 Armour: Robe || 20 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 254 | 254 | 0 | 0 | 187 | 1 | 254.0 | Dungeon | 254 | 254 | 0 | 0 | 187 | 1 | 254.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 254 daAuts