Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 1606830472833269533 9 wizard the Conjurer (level 2, 15/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (417 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 417, Time: 00:00:32 Health: 15/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 30 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . b - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of ice Scrolls d - 2 scrolls of blinking {unknown} f - 3 scrolls of enchant weapon {unknown} Potions c - a potion of brilliance {unknown} g - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Call Imp Summ 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is moderately wounded. An endoplasm is nearby! You don't have enough magic to cast this spell. An endoplasm is nearby! You don't have enough magic to cast this spell. An endoplasm is nearby! You don't have enough magic to cast this spell. An endoplasm is nearby! You don't have enough magic to cast this spell. An endoplasm is nearby! You don't have enough magic to cast this spell. An endoplasm is nearby! You don't have enough magic to cast this spell. An endoplasm is nearby! You don't have enough magic to cast this spell. b - a +0 spear (weapon) You completely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Unknown command. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #############.......# ..............#####.# #########.....# #.# #.....# #.# #.....# ### ###.....# ### ........# #.# ..####.##.....#####..... #.##(..#........@.[.# #.............####### ......##.###### ####.....# ####.##..# ### ..##.###.# #.. #....# #.####.# ###..###...##.# .# ###...##.#.##.# .# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A ball python (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 414 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 414 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 417 | D:1 | Learned a level 2 spell: Searing Ray 417 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, basic_ecumenical_altar, kennysheep_flooded_box Action || total ---------------------------++------- Melee: Unarmed || 14 Spear || 3 Cast: Magic Dart || 16 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 416 | 416 | 0 | 0 | 330 | 1 | 416.0 | Dungeon | 416 | 416 | 0 | 0 | 330 | 1 | 416.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 416 daAuts