Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 2869060243967245162 9 wizard the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (527 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 527, Time: 00:00:10 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 2/5 EV: 11 Int: 18 God: Gold: 32 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 dagger Missiles i - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery f - a +6 ring of strength Scrolls e - a scroll of summoning {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic g - 2 potions of haste {unknown} h - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Sandblast Erth 4% 2d4 17% 1 Stone Arrow Conj/Erth 18% 3d8 22% 3 Sublimation of Blood Necr 2% N/A 26% 2 Passwall Erth 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Ignite Poison Fire/Alch 2% N/A 86% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You now have 23 gold pieces (gained 9). You see here a bat corpse. You open the door. A bat comes into view. There is an open door here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You pick up a book of Blood and begin reading... You add the spells Sublimation of Blood, Ignite Poison and Summon Hydra to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You open the door. There is an open door here. You now have 32 gold pieces (gained 9). A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! You hear a loud squeak. A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########....# # # #........#....# # #.##........#....### +..............#.#.. ..#.##........##.#.### .........#.#####'#.... #...##...#..#.......### #..##..#...#.......### #...@#....#.......... ....#..#.....#........## .##..##..##..#.......... #. .# ........##.## .. .. ..######♣♣.♣♣ .. #. ..# ♣..♣... . #. # ♣..♣♣ # #§♣♣♣ß[ß. ♣§.ß...ß There were no monsters in sight! Vanquished Creatures 4 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 527 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 527 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 527 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, minivault_26, amethyst_killhole Action || total ---------------------------++------- Cast: Magic Dart || 14 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 527 | 527 | 0 | 0 | 490 | 1 | 527.0 | Dungeon | 527 | 527 | 0 | 0 | 490 | 1 | 527.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 527 daAuts