Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 13190639288027794736 76 wizard the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:11 (1529 turns). wizard the Magician (Demonspawn Conjurer) Turns: 1529, Time: 00:01:11 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 12% Magic: 2/10 EV: 11 Int: 20 God: Gold: 83 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: claws 1, demonic guardian 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 dagger f - a +0 dagger h - a +0 short sword (weapon) j - a +0 dagger Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} g - a scroll of revelation {unknown} i - a scroll of butterflies {unknown} k - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A weak demonic guardian rushes to your aid. You regenerate a little health from kills. Message History Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a +0 flail. You now have 83 gold pieces (gained 13). Things that are here: a +0 spear; a gnoll corpse You see here a +0 flail. An adder and a kobold come into view. The kobold shouts! The adder hisses angrily. There are monsters nearby! There are monsters nearby! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (72% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) The kobold throws a stone. The stone misses you. The searing ray hits the kobold. You kill the kobold! The searing ray hits the adder. The adder is lightly wounded. The adder bites you. The searing ray hits the adder! The adder is almost dead. You finish channelling your searing ray. The adder barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ##########.## ### #......##.#.####.## #.####..)....)....# #.# ####.#.####.## #.### ##.#####.# #.@.# ####....# ###†# #.#### )# ####.#### .######.......# .#.....)##.##.# .#......##.##.## .#.>............ .#...<..##.##..# #......##.##..# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 4 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 5 kobolds 2 quokkas (D:1) 4 ball pythons (D:1) 3 frilled lizards 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 426 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 426 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 461 | D:1 | Learned a level 2 spell: Searing Ray 895 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 895 | D:1 | Reached XP level 3. HP: 22/24 MP: 0/7 1529 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1529 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/10 1529 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic D:2: layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Cast: Magic Dart | 68 | || 68 Searing Ray | 2 | || 2 Armour: Robe | 9 | || 9 Dodge: Dodged | 18 | || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1536 | 1481 | 55 | 118 | 1180 | 2 | 768.0 | Dungeon | 1536 | 1481 | 55 | 118 | 1180 | 2 | 768.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1394 daAuts D:2: 141 daAuts