Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 4422245673585554141 9 wizard the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (245 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 245, Time: 00:00:14 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 18 God: Gold: 20 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons d - a +0 spear e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a small tail. Message History You kill the hobgoblin! No target in view! No target in view! No target in view! You now have 20 gold pieces (gained 5). A jackal comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! A jackal comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barks! You hear a shout! You hear an angry hiss. x2 A jackal is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. A jackal is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A kobold comes into view. It is wielding a +0 dagger. You have reached level 2! Your demonic ancestry asserts itself... You grow a small tail. A kobold is nearby! You don't have enough magic to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#####..........# #.# #### #................# #.# #..#####.........# #.# #......##### #.# #.###### ... ## #.# #.. ###. #..####.##### ##... #...........# #..§. ....###.###@# #.≈≈§ .. #.# #.# #≈.≈# #.# #.. #≈≈.# #.# #.## #≈§≈# ... #.# #§.≈# #.. ... #≈.§# ### #.. #...# .K. #...# ##'## You could see a kobold. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 245 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 245 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 245 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 13 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 244 | 244 | 0 | 0 | 209 | 1 | 244.0 | Dungeon | 244 | 244 | 0 | 0 | 209 | 1 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 244 daAuts