Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 4436384583895161791 8 wizard the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (261 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 261, Time: 00:00:20 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 30 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 hand axe rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Mercury Arrow Conj/Alch 18% 2d6 12% 2 Poisonous Vapours Alch/Air 8% 1d2 17% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Olgreb's Toxic Radiance Alch 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History No target in view! You now have 14 gold pieces (gained 6). You see here a quokka corpse. Found 5 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 30 gold pieces (gained 16). A goblin comes into view. It is wielding a +0 dagger. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......####.. #(#.......... #.#.......... #.#...#....#. #.##......... #####†##....##(.. #...........##... #.#####........). #.# #..@#....#. ########†#####.......... .............#.......... .####.##.#.#............ .# #.##.#.#####...####. .# #.##.#.######..# # .# #%#.......# #.# .# .# #....#.##.# #.####.## .# ##...#.##.####.......# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 261 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 261 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, minmay_misc_feat_room, skrybe_limestone_x Action || total ---------------------------++------- Melee: Unarmed || 8 Hand axe || 3 Cast: Magic Dart || 13 Armour: Robe || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 261 | 261 | 0 | 0 | 212 | 1 | 261.0 | Dungeon | 261 | 261 | 0 | 0 | 212 | 1 | 261.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 261 daAuts