Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 14403967869588560923 84 wizard the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Was an Initiate of Vehumet. Quit the game on level 3 of the Dungeon. The game lasted 00:01:39 (1898 turns). wizard the Magician (Demonspawn Conjurer) Turns: 1898, Time: 00:01:39 Health: 30/30 AC: 4 Str: 8 XL: 4 Next: 23% Magic: 3/10 EV: 11 Int: 20 God: Vehumet [......] Gold: 174 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . n - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . o - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration, demonic touch 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons c - a +0 whip e - a +0 club f - a +0 short sword j - a +0 spear k - a +0 club q - the +9 spear of wizard's Doom {flame, rF+ Int+2 Dex+3} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Missiles t - 4 boomerangs v - 6 poisoned darts Armour a - a +0 robe (worn) d - a scarf of shadows o - a +1 cloak (worn) u - the +1 robe "Ypsivy" {*Corrode rElec Regen+ Str+8} (You found it on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+8: It affects your strength (+8). x - a scarf of harm Magical Staves n - a staff of alchemy (weapon) Jewellery h - a +4 ring of protection Wands w - a wand of flame (12) Scrolls l - 3 scrolls of amnesia {unknown} p - a scroll of teleportation {unknown} s - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of mutation {unknown} i - a potion of enlightenment {unknown} m - a potion of brilliance {unknown} r - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.2 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 4% N/A 36% 3 Fulminant Prism Conj/Alch 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your touch may inflict minor irresistible damage on your foes. Message History The magic dart hits the goblin. You kill the goblin! Vehumet accepts your kill. Magic restored. A rat comes into view. Found a sparkling altar of Nemelex Xobeh. The rat squeaks loudly. You hear a howl! A howler monkey comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (100% to hit) The magic dart hits the howler monkey. The howler monkey is moderately wounded. There is a stone staircase leading up here. You start resting. A howler monkey is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (moderately wounded, 75% to hit) You focus your ray upon the howler monkey. The searing ray hits the howler monkey! The howler monkey is heavily wounded. (Press . to maintain the ray.) The searing ray hits the howler monkey. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! The searing ray misses the howler monkey. The howler monkey barely misses you. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. You finish channelling your searing ray. Your Spellcasting skill increases to level 4! You have reached level 4! You feel stronger. You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. .≈≈... #. .≈≈._ #h .≈≈r #. .≈. #. .≈ #.#. #.r## #..@# ##.)# ##.# #.# #.# ..# ### You could see a rat. Vanquished Creatures A howler monkey (D:3) An adder (D:2) A dart slug (D:1) 5 endoplasms 3 giant cockroaches 7 goblins 3 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:1) 3 frilled lizards A kobold (D:2) 3 rats (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 432 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 432 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 435 | D:1 | Learned a level 2 spell: Searing Ray 507 | D:1 | You fall into a shaft and drop 1 floor! 1086 | D:2 | Identified the +9 spear of wizard's Doom {flame, rF+ Int+2 | Dex+3} 1340 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1429 | D:2 | Found a radiant altar of Vehumet. 1446 | D:2 | Became a worshipper of Vehumet 1474 | D:2 | Identified the +1 robe "Ypsivy" {*Corrode rElec Regen+ | Str+8} 1890 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1898 | D:3 | Discovered your monstrous ancestry. 1898 | D:3 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1898 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/10 1898 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_basic, basic_altar, minmay_domino_4 D:3: layout_basic, mainiacjoe_overflow_paths, portal_sewer_entry_b Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | || 62 Searing Ray | 1 | || 1 Armour: Robe | 3 | || 3 Dodge: Dodged | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1894 | 1801 | 93 | 2 | 1628 | 3 | 631.3 | Dungeon | 1894 | 1801 | 93 | 2 | 1628 | 3 | 631.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 968 daAuts D:1: 903 daAuts D:3: 22 daAuts