Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 17922726844070470699 8 wizard the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (413 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 413, Time: 00:00:26 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 10 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You don't have enough magic to cast this spell. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You close the door. As you open the door, it creaks loudly! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. A bat comes into view. You see here a hobgoblin corpse. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat but does no damage. The bat hits you. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) +.......# #.....# #.....# #.....# #.....# # #.....# ####.#.....# ...........# ####.##@...# ... #.†..# ### ##'### #.# #.# #.# #.# ###.############### #.................. There were no monsters in sight! Vanquished Creatures A ball python (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 413 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 413 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 413 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, shapermc_ecumenical_altar_totnotflames, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 28 Cast: Magic Dart || 14 Armour: Robe || 13 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 414 | 414 | 0 | 0 | 350 | 1 | 414.0 | Dungeon | 414 | 414 | 0 | 0 | 350 | 1 | 414.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 414 daAuts