Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 13576453059627454182 42 wizard the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:45 (1178 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 1178, Time: 00:00:46 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 33% Magic: 8/8 EV: 13 Int: 20 God: Gold: 78 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: repulsion field 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) e - a +0 dagger f - a +0 club Armour a - a +0 robe (worn) Jewellery l - a +4 ring of slaying (worn) Scrolls h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} j - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} g - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) You are partially covered in sharp spines. Message History The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a hand axe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 78 gold pieces (gained 10). A bat comes into view. Found a whip. The bat is struck by your spines. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..#.#.. #..#...# ....... ..... .... .. )## # #.†##.... ....#.#.†....). ......#@# ........# #.....#.# #....##.# ........# #>...##.#####......... #.....(............... #....##.######........ #....##.# #.......... #....##.# #.#........ There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 5 ball pythons 8 bats 2 frilled lizards A kobold (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 190 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 252 | D:1 | Learned a level 2 spell: Searing Ray 1049 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1049 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1178 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic D:2: layout_rooms, ebering_ecumenical_altar_sacrificial, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 9 Cast: Magic Dart || 52 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1176 | 1152 | 24 | 0 | 1031 | 2 | 588.0 | Dungeon | 1176 | 1152 | 24 | 0 | 1031 | 2 | 588.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1002 daAuts D:2: 174 daAuts