wjstks Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (9, -10, D:1) a +0 dagger (10, 11, D:1) a +0 leather armour (17, -23, D:1) a +0 mace (17, -5, D:1) a bat corpse (skeletalised by now) (18, 0, D:1) a +0 robe (22, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, -19, D:1) a +0 club (25, -19, D:1) a +0 club a kobold corpse (skeletalised by now) (27, 4, D:1) a +0 dagger a goblin skeleton (28, 2, D:1) a +0 club (29, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (31, -8, D:1) 4 stones (37, -3, D:1) a +0 spear Level 2 of the Dungeon (0, 21, D:2) a +0 dagger (2, 2, D:2) a +0 club (4, 13, D:2) a bat corpse (skeletalised by now) (8, 28, D:2) a +0 scythe a +0 robe (10, 8, D:2) a bat corpse (skeletalised by now) (10, 31, D:2) 6 poisoned darts (15, 37, D:2) a maw talisman (16, 42, D:2) a +0 orcbow (17, 1, D:2) a +0 whip (18, 20, D:2) an adder skeleton (19, 4, D:2) a +0 club a +0 club a +2 falchion of valour a gnoll skeleton a gnoll skeleton (19, 20, D:2) a ball python skeleton (19, 24, D:2) a frilled lizard skeleton (20, 1, D:2) 4 poisoned darts (23, 27, D:2) the +9 whip of Iwnid {freeze, ^Fragile rElec rF+ rC+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (23, 34, D:2) a +0 club a +0 sling (24, 27, D:2) a +0 dagger a goblin skeleton (24, 47, D:2) the quill talisman "Erux" {rElec Dex+2 Stlth-} [quill talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (34, 38, D:2) a quokka corpse (skeletalised by now) (36, 27, D:2) a +0 scale mail (37, 29, D:2) an adder skeleton (44, 19, D:2) a +0 whip (53, 25, D:2) a rat corpse (skeletalised by now) (54, 7, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zeori's Jewellery Shop the amulet of Goakohimu {Acrobat +Inv rPois Dex+3 Stlth+} (802 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a ring of resist corrosion (unknown) (280 gold) an amulet of dissipation (unknown) (420 gold) a +4 ring of protection (unknown) (504 gold) an amulet of chemistry (unknown) (420 gold) an amulet of dissipation (unknown) (420 gold) a quill talisman (105 gold) (2, -14, D:3) a +0 mace (5, -3, D:3) a quokka skeleton (6, -12, D:3) a jackal corpse (skeletalised by now) (12, -10, D:3) a hobgoblin skeleton (12, 6, D:3) a stone (15, 4, D:3) a +0 long sword a stone (15, 9, D:3) a large rock (16, 3, D:3) a +0 spear a +0 long sword a kobold skeleton a rat skeleton a goblin skeleton (16, 4, D:3) a +0 great sword a goblin skeleton (24, -26, D:3) an adder corpse (24, -3, D:3) the cold staff "Meschi Daesi" {rC+ Will+ Int+3 SInv Fire Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (28, -20, D:3) a +0 dagger 2 poisoned darts a +0 whip 3 stones (33, -8, D:3) a +1 sling of draining (35, 4, D:3) a +0 club a goblin corpse (skeletalised by now) (36, 5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse