wjstks5597 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (6, -2, D:1) a +0 ring mail (6, 3, D:1) a frilled lizard skeleton (10, 16, D:1) a ball python corpse (skeletalised by now) (10, 17, D:1) a quokka skeleton (11, 18, D:1) a +0 club a goblin skeleton (23, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 26, D:1) a +0 robe (30, 10, D:1) a staff of alchemy (33, 20, D:1) a rat skeleton (33, 30, D:1) a ball python skeleton (35, -1, D:1) a human corpse (skeletalised by now) (36, -3, D:1) a human corpse (skeletalised by now) (36, 1, D:1) a human skeleton (37, 19, D:1) a +0 rapier (39, -5, D:1) a human skeleton (39, -2, D:1) a human skeleton (39, 26, D:1) a +0 long sword (42, -3, D:1) a human skeleton (42, 38, D:1) a +0 dagger a +0 leather armour a goblin skeleton (43, 0, D:1) a human skeleton (50, 30, D:1) a +0 whip Level 2 of the Dungeon (1, -1, D:2) a bat corpse (10, -35, D:2) the +5 hand axe of Vanity {flame, rPois rF- rC+ Int+5} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (11, -24, D:2) a +0 dagger (21, -2, D:2) an adder corpse (23, -18, D:2) a +0 robe