wonderfulful Level 1 of the Dungeon [Shop] Fifites's Assorted Antiques a scroll of vulnerability (72 gold) a scroll of identify (36 gold) a +0 dagger (36 gold) a potion of curing (54 gold) a potion of lignification (54 gold) a potion of curing (54 gold) a scroll of teleportation (54 gold) a scroll of identify (36 gold) (0, 0, D:1) a +0 leather armour (0, 9, D:1) a frilled lizard skeleton (1, 6, D:1) a +0 short sword a rat skeleton (2, 0, D:1) a +0 ring mail (2, 5, D:1) a hobgoblin skeleton (2, 6, D:1) a bat skeleton (8, -8, D:1) a bat corpse (skeletalised by now) (12, 8, D:1) a bat corpse (skeletalised by now) (14, 7, D:1) a rat corpse (skeletalised by now) (18, -1, D:1) a frilled lizard corpse (skeletalised by now) (21, 31, D:1) a +0 dagger (36, -6, D:1) a quokka corpse (skeletalised by now) (39, -4, D:1) a hobgoblin corpse (skeletalised by now) (45, 9, D:1) a +0 dagger a goblin skeleton (50, -9, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (50, -8, D:1) a jackal corpse (skeletalised by now) (51, -9, D:1) a jackal corpse (skeletalised by now) (54, 9, D:1) a +0 club Level 2 of the Dungeon [Shop] Tium's General Store an inkwell talisman (90 gold) a box of beasts (480 gold) a +0 leather armour (24 gold) a +0 spear (36 gold) a parchment of Plasma Beam (300 gold) the ring of Xetit {Fly Str+3} (369 gold) [ring of flight] Fly: It grants you flight. Str+3: It affects your strength (+3). a scroll of blinking (unknown) (114 gold) a scroll of identify (24 gold) a parchment of Shock (48 gold) a scroll of identify (24 gold) (0, 0, D:2) a +0 dagger (12, 0, D:2) a +0 pair of boots (15, -18, D:2) a +0 ring mail (17, -24, D:2) an adder corpse (skeletalised by now) (18, -24, D:2) a parchment of Forge Blazeheart Golem (19, -10, D:2) a +0 club (20, 10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (25, 2, D:2) a +0 whip (26, 20, D:2) a +0 club a +0 sling (27, -27, D:2) a ball python corpse (skeletalised by now) (34, 14, D:2) a +0 dagger an orb of guile a goblin corpse (skeletalised by now) (37, -14, D:2) a jackal skeleton (42, -25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (10, -5, D:3) a +0 spear (12, -1, D:3) a +0 sling (15, -20, D:3) a +0 club a +0 leather armour (17, 10, D:3) a +0 war axe (21, 17, D:3) a +0 dagger a +2 robe of resistance (26, 17, D:3) 6 poisoned darts (27, -19, D:3) a +0 ring mail (30, 9, D:3) a +0 club a goblin skeleton (30, 12, D:3) a ball python skeleton (35, 3, D:3) a +0 club (36, 3, D:3) a +0 dagger (37, 4, D:3) a +0 dagger a kobold corpse (skeletalised by now) (38, -5, D:3) a +0 quarterstaff (39, 5, D:3) a +0 club (40, 2, D:3) a bat corpse (skeletalised by now) (46, 18, D:3) a +0 scale mail (48, -9, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (48, -8, D:3) a +0 mace an orc corpse (skeletalised by now) (49, -9, D:3) a +0 mace 2 boomerangs a +0 scale mail an orc corpse (skeletalised by now) (53, 12, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) the +9 hand axe "Redeim" {heavy, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (7, 4, D:4) a +0 barding (13, 7, D:4) a +0 short sword a +0 giant club a kobold corpse (skeletalised by now) an ogre corpse (skeletalised by now) (18, 11, D:4) a +0 club (24, 28, D:4) a +0 club (24, 30, D:4) a +0 giant club (27, -23, D:4) 6 atropa-tipped darts (31, 33, D:4) a +0 dagger (36, 10, D:4) the +3 rapier of the Noisy Friarbird {protect, ^Contam Will+ Str+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (38, -9, D:4) an iguana skeleton (40, -9, D:4) a +0 club (40, -8, D:4) a +0 dagger a kobold skeleton (40, -2, D:4) a +0 dagger (52, -13, D:4) a +0 rapier (52, 20, D:4) a +4 quarterstaff of chaos a +2 cloak of willpower (53, 23, D:4) a +0 hammer Level 5 of the Dungeon [Shop] Dotugeas's Distillery 2 potions of mutation (176 gold) a potion of might (44 gold) a potion of attraction (unknown) (33 gold) a potion of enlightenment (55 gold) a potion of ambrosia (unknown) (88 gold) a potion of ambrosia (unknown) (88 gold) a potion of brilliance (44 gold) a potion of curing (33 gold) 2 potions of haste (220 gold) (0, 0, D:5) a +0 club (6, 10, D:5) a +0 flail (6, 11, D:5) a +0 whip (7, 23, D:5) a +0 war axe (8, 11, D:5) a +0 club a +0 scale mail a +0 club a +0 falchion 3 boomerangs (9, -13, D:5) a +0 ring mail (10, 4, D:5) a quill talisman (10, 31, D:5) a +0 whip (15, 28, D:5) a +0 war axe (15, 29, D:5) a +0 mace a +2 mace of protection a +0 leather armour (15, 30, D:5) a +0 trident a +0 scale mail (16, 29, D:5) a +0 mace (19, -3, D:5) a +0 mace a +0 hand axe a +0 dagger a +0 robe (19, 3, D:5) a +0 morningstar a +0 robe (23, 32, D:5) 5 poisoned darts (23, 35, D:5) a +0 hand axe (29, -3, D:5) a +0 dagger (41, 24, D:5) a +1 falchion of holy wrath Level 6 of the Dungeon (0, 21, D:6) a +0 club a +0 leather armour (12, -14, D:6) a +0 robe (15, 2, D:6) a +0 flail (18, 7, D:6) a +0 ring mail (20, 30, D:6) a +0 hand axe (21, -4, D:6) a +0 leather armour (21, 0, D:6) a +0 spear a +0 dagger of electrocution a +0 robe (21, 1, D:6) a +0 flail a +0 short sword (21, 2, D:6) a +0 spear a +0 mace (21, 29, D:6) a +0 club a +0 leather armour a +0 mace 2 boomerangs (21, 30, D:6) a +0 morningstar a +0 scale mail a +0 club (47, 27, D:6) a +0 cloak (50, -15, D:6) an inkwell talisman (52, 19, D:6) a +0 chain mail (55, -4, D:6) a +0 whip a +0 club a +0 halberd (58, 7, D:6) a maw talisman (61, 13, D:6) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. Level 7 of the Dungeon (0, 0, D:7) the +9 glaive "Reunn" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (2, 0, D:7) a +0 cloak (5, -11, D:7) a +0 orcbow (9, -26, D:7) the +5 quarterstaff of Patience {freeze, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (31, -33, D:7) a +0 dagger a +0 robe (33, -49, D:7) a +0 robe a +0 great sword a +0 robe a +3 mace a +0 hand axe a +0 hand axe a +0 hand axe (34, -48, D:7) a +0 hand axe (36, -4, D:7) a +0 dagger (41, -52, D:7) a +0 robe a +5 scimitar (43, -15, D:7) a +0 ring mail (54, -26, D:7) a +0 club (55, -26, D:7) a +0 hand axe (55, -25, D:7) a +0 mace a +0 leather armour (55, -24, D:7) a +0 short sword a +2 dagger of venom (57, 1, D:7) a +0 falchion (58, -32, D:7) a +0 falchion (60, -32, D:7) a +0 ring mail Level 8 of the Dungeon (13, -2, D:8) a +0 dagger a +0 robe (16, 0, D:8) 13 gold pieces a +0 giant club a +0 giant spiked club (17, -8, D:8) a +0 dagger a +0 robe (21, -6, D:8) 17 gold pieces (21, 0, D:8) a +0 mace (23, 10, D:8) a +1 great sword of flaming (unseen) (24, 8, D:8) a +0 hand axe (25, 9, D:8) a +2 dagger a +0 robe a +0 giant spiked club a +0 giant club (25, 10, D:8) a +2 spear of freezing a +0 ring mail a +0 whip a +0 ring mail (26, 10, D:8) a +0 battleaxe (26, 12, D:8) a +2 dagger of holy wrath (28, -1, D:8) a staff of alchemy (unseen) (30, 2, D:8) 23 gold pieces 4 large rocks (32, 2, D:8) 6 gold pieces (36, 9, D:8) a wand of iceblast (12) (38, 10, D:8) a +1 plate armour of cold resistance the Ecumenical Temple