Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 9345574783306969319 68 woodyou1119 the Conjurer (level 4, -1/33 HPs) Began as an Armataur Conjurer on July 2, 2025. Slain by a river rat (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:17 (2177 turns). woodyou1119 the Conjurer (Armataur Conjurer) Turns: 2177, Time: 00:03:18 Health: -1/33 AC: 6 Str: 13 XL: 4 Next: 1% Magic: 0/8 EV: 8 Int: 20 God: Gold: 126 SH: 0 Dex: 8 Spells: 5/8 levels left rFire + . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . e - +0 helmet rElec . k - scarf {rC+ rF+} rCorr + j - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) j - a +0 pair of gloves (worn) k - a scarf of resistance (worn) Jewellery d - a ring of resist corrosion (worn) Scrolls b - a scroll of immolation {unknown} c - 2 scrolls of summoning {unknown} f - 3 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} Potions g - a potion of might {unknown} h - a potion of cancellation {unknown} l - a potion of brilliance {unknown} m - a potion of attraction {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15825 Altars: Fedhas Trog Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The ribbon worm closely misses you. The searing ray misses the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. The web tears apart. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the brisk rusting of a distant drain. Found 4 poisoned darts. There is a stone staircase leading up here. Found a blossoming altar of Fedhas. Found an escape hatch in the floor and an escape hatch in the ceiling. You enter the shallow water. You now have 126 gold pieces (gained 8). A ball python comes into view. The magic dart hits the ball python. You kill the ball python! Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Magic restored. You open the door. There is an open door here. Found 2 javelins. Found a long sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a glowing drain. The rat squeaks loudly. The river rat squeaks loudly. x2 You hear the brisk rusting of a drain. You open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) You focus your ray upon the rat. The searing ray misses the river rat. The searing ray misses the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You have reached level 4! You feel stronger. There are no items here. The searing ray hits the rat. You kill the rat! The river rat barely misses you. The searing ray hits the river rat but does no damage. The river rat bites you! The river rat bites you. The searing ray hits the river rat. The river rat is moderately wounded. You finish channelling your searing ray. The river rat bites you. The river rat closely misses you. The ribbon worm barely misses you. The river rat barely misses you. x2; The ribbon worm barely misses you. The river rat bites you but does no damage. Found an escape hatch in the ceiling. The river rat attacks as it pursues you! The river rat bites you. The river rat twitches its whiskers. There is an escape hatch in the ceiling here. The river rat attacks as it pursues you! The river rat bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (75% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is moderately wounded. The searing ray hits the river rat. The river rat is heavily wounded. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The river rat bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat but does no damage. The river rat is moderately wounded. The searing ray hits the river rat but does no damage. The river rat is heavily wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! The river rat bites you! You die... #...~~≈~~~~~≈≈~.##.....#~~~~~#... #<..≈≈~~.>.≈≈~~........#~~~~~#... #..~≈≈~..P♣.≈≈~~.......#~†∩~~#... #..~≈≈~.._..~≈≈~.......#~~~~~#... #..~≈≈~..PPP≈≈≈≈.......##'####... ....~≈~≈.<♣~~≈~...#.............. ....~≈≈≈~~~≈~~~.#................ .....≈≈≈≈≈≈≈≈~..#####............ .#....~~~≈≈~~...@rr.†..........÷. ~~...#########.......... ... ##......... . #..⌠......# ..........# ...⌠....# .......# ⌠.. # You could see 2 river rats. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 3 ribbon worms 4 giant cockroaches (D:1) 9 hobgoblins 4 jackals A quokka (D:2) 6 ball pythons 7 bats 2 endoplasms (D:2) 3 frilled lizards (D:1) 8 goblins 5 kobolds 4 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodyou1119 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 55 | D:1 | Found a faded altar of an unknown god. 170 | D:1 | Reached XP level 2. HP: 11/20 MP: 3/5 270 | D:2 | Learned a level 2 spell: Searing Ray 381 | D:1 | Reached skill level 4 in Conjurations 622 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 1491 | D:2 | Found a bloodstained altar of Trog. 2109 | D:3 | Found a blossoming altar of Fedhas. 2149 | D:3 | Found a glowing drain. 2163 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/8 2177 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring, ebering_ecumenical_altar_abandoned, minmay_misc_feat_secret_circle, minmay_split_cup_small D:2: layout_loops_corners, basic_altar D:3: layout_basic, fedhas_ov_isle_minmay, lightli_temple_of_fire, portal_sewer_entry_c, grunt_ministairs_9, corexii_item_surrounded_by_moat, kennysheep_decorative_pillar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 46 | || 46 Tailslap | 3 | || 3 Cast: Magic Dart | 134 | || 134 Searing Ray | 3 | 1 || 4 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 95 | 8 || 103 Dodge: Dodged | 56 | 6 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2173 | 2108 | 65 | 367 | 1277 | 3 | 724.3 | Dungeon | 2173 | 2108 | 65 | 367 | 1277 | 3 | 724.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1205 daAuts D:1: 844 daAuts D:3: 124 daAuts