Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 9170961442434504024 40 woodyou1119 the Shooter (level 3, -2/27 HPs) Began as a Coglin Hunter on Oct 19, 2026. Shot with an arrow by a centaur (13 damage) ... on level 4 of the Dungeon. The game lasted 00:00:33 (840 turns). woodyou1119 the Shooter (Coglin Hunter) Turns: 840, Time: 00:00:34 Health: -2/27 AC: 3 Str: 11 XL: 3 Next: 47% Magic: 3/3 EV: 11 Int: 8 God: Gold: 18 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Febicrud} rCold . . . (100%) c - +0 sling {Chun} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Febicrud} c - a +0 sling (offhand) {Chun} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of lignification {unknown} f - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting + Level 4.7 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 50% 1 Sublimation of Blood Necr 0% N/A 65% 2 Dragon Veins Fire/Ice/Erth/A0% 3d(3/3/3/286% 3 Frozen Ramparts Ice 0% 1d1 86% 3 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15)* Zot: 17149 *You can no longer be shafted in this branch Altars: Shops: D:4 = Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is lightly wounded. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for an articulated coil. You just need some more time... There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. You encounter a bat. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You shoot a sling bullet. e - a scroll labelled IRIAXES COMIBO No target in view! Found a stone staircase leading down. No target in view! There is a stone staircase leading down here. You encounter a goblin. It is wielding a +0 club and carrying a +0 sling. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You shoot a sling bullet. Found a rapier. No target in view! f - a glowing purple potion No target in view! You open the door. You encounter an adder. Found a scroll labelled HUNUWOIMNA and a scroll labelled XIOSUTIUSM. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is moderately wounded. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You shoot a sling bullet. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found Veithutt's Jewellery Shoppe. You encounter a dart slug and an orc. You shoot a sling bullet. The sling bullet hits the orc. The orc shouts! The orc is almost dead. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is almost dead. Unknown command. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! You shoot a sling bullet. You encounter a goblin. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet completely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You encounter a goblin. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! No target in view! There is an entrance to Veithutt's Jewellery Shoppe here. Things that are here: a +0 dagger; a goblin corpse HP restored. You encounter a centaur. It is wielding a +0 orcbow. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the centaur. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You die... #....###.###.# ###.....#.).#..## #.........∩)....# #.#.....#...#...## #.####.###.###...# #.# #..#...#..#.# #.#####)..#......# #......##.######## ######@...# #.#### ..c# .....# #.....# #.....# ##....# #....# You could see a centaur. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:4) An orc (D:4) 6 endoplasms (D:1) 2 jackals (D:1) 2 bats 4 goblins 5 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodyou1119 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 14 | D:1 | Found a faded altar of an unknown god. 59 | D:1 | Reached skill level 4 in Ranged Weapons 59 | D:1 | Reached XP level 2. HP: 7/22 MP: 2/2 606 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 785 | D:2 | You fall into a shaft and drop 2 floors! 789 | D:4 | Found Veithutt's Jewellery Shoppe. 836 | D:4 | Encountered a centaur 840 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, minivault_24 D:2: layout_basic D:4: layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove, shop, nicolae_shop_bimaterial_pillars, shop, shop, minmay_misc_feat_roman, minmay_misc_feat_tiny Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.7 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 80 Read: Butterflies || 1 Armour: Leather armour || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 850 | 845 | 5 | 52 | 686 | 3 | 283.3 | Dungeon | 850 | 845 | 5 | 52 | 686 | 3 | 283.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 708 daAuts D:2: 85 daAuts D:4: 56 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+