Dungeon Crawl Stone Soup version 0.35-a0-1342-ge7e291f528 (webtiles) character file. Game seed: 3342706694744039723 564 woodyou1119 the Conjurer (level 7, -2/41 HPs) Began as an Octopode Conjurer on Oct 28, 2026. Slain by a centaur (3 damage) ... on level 6 of the Dungeon. The game lasted 00:04:32 (4901 turns). woodyou1119 the Conjurer (Octopode Conjurer) Turns: 4901, Time: 00:04:32 Health: -2/41 AC: 1 Str: 10 XL: 7 Next: 32% Magic: 0/14 EV: 12 Int: 26 God: Gold: 286 SH: 0 Dex: 10 Spells: 5/16 levels left rFire . . . (100%) c - +4 dagger "Jalell" {freeze, ^Drain rPois Str+4 Int+3} rCold . . . (100%) b - orb {Mesmerism} rNeg + . . (50%) (no helmet) rPois + (33%) d - amulet of dissipation rElec . (100%) e - ring of positive energy rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: on mesmerism cooldown A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 286 gold pieces. Inventory: Hand Weapons c - the +4 dagger "Jalell" (weapon) {freeze, ^Drain rPois Str+4 Int+3} (You found it on level 3 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Armour b - an orb of mesmerism (worn) Magical Staves a - a staff of conjuration Jewellery d - an amulet of dissipation (worn) e - a ring of positive energy (worn) Talismans f - a talisman of death Scrolls p - a scroll of poison c - a scroll of teleportation {unknown} b - a scroll of blinking r - a scroll of revelation {!r} I - a scroll of immolation V - a scroll of vulnerability d - a scroll of amnesia {unknown} e - a scroll of noise {unknown} h - a scroll of brand weapon {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of magic c - 2 potions of curing f - 3 potions of cancellation {unknown} k - a potion of attraction {unknown} l - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 5.2 Spellcasting + Level 6.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 q - Fulminant Prism Conj/Alch 12% 3d8 19% 4 w - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 96% 2x1d8 1% 1 Apportation Tloc 12% N/A 8% 1 Sandblast Erth 12% 2d6 8% 1 Sublimation of Blood Necr 6% N/A 12% 2 Gloom Hex/Necr 12% N/A 22% 3 Swiftness Air 6% N/A 22% 3 Tukima's Dance Hex 6% N/A 22% 3 Summon Seismosaurus Egg Summ/Erth 6% N/A 58% 4 Hoarfrost Cannonade Ice/Frge 3% 3d6/3d12 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26820 Temple: D:4-7 Altars: Annotations: D:4 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History HP restored. You start resting. Magic restored. Found a stone staircase leading up. Found a stone staircase leading down. You encounter an ice beast. The magic dart hits the ice beast! The ice beast is moderately wounded. The magic dart hits the ice beast. The ice beast is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 87% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The searing ray hits the ice beast! You kill the ice beast! Your Spellcasting skill increases to level 5! You have reached level 7! You start resting. You stop channelling your searing ray. Found a ring mail. You now have 278 gold pieces (gained 11). You now have 286 gold pieces (gained 8). You pick up a parchment of Summon Seismosaurus Egg and begin reading... You add the spell Summon Seismosaurus Egg to your library. You encounter a centaur. It is wielding a +0 shortbow. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! What are your orders? t - Shout! Anything else - Cancel. You shout for attention! The centaur shouts! You hear a shout! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism. You hear a shout! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is heavily wounded. You feel a bit more experienced. You hear an angry hiss. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You start resting. A centaur comes into view. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (heavily wounded, 92% to hit) Okay, then. You encounter an orc. It is wielding a +0 falchion and carrying a +0 shortbow. The centaur unwields a +0 shortbow. The centaur hits you. * * * LOW HITPOINT WARNING * * * Your orb emits a pulse of dizzying energy. The centaur closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (heavily wounded, dazed, 92% to hit) You focus your ray upon the centaur. The searing ray misses the centaur. (Press . to maintain the ray.) The searing ray hits the centaur! The centaur is almost dead. The centaur snaps out of its daze. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The centaur barely misses you. The centaur kicks you. You die... #.# #.....#...# ###.# #.###.###.#.#..# # ##.#...###...##... #....####...## .... #..######..######<.. #..##..........# ### #..##..........# ##..#...........# # . #...#..........@#####....#.. #...............c..o........ #....#..........######...##. ......[...................... ##...########.#.########..##. .....# #...# # .....# #..### ...### #..# ... ....# You could see a centaur (c) and an orc (o). Vanquished Creatures An ice beast (D:6) A centaur (D:6) A howler monkey (D:5) A hound (D:4) A jelly (D:5) 3 orc priests A drude (D:5) An iguana (D:6) 5 adders 4 ufetubi (D:5) 2 ribbon worms 3 dart slugs (D:1) 7 endoplasms 8 hobgoblins 6 jackals 10 orcs 5 quokkas 7 ball pythons 7 bats 3 frilled lizards 6 goblins 7 kobolds 6 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodyou1119 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 230 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 286 | D:1 | Learned a level 2 spell: Searing Ray 880 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1712 | D:2 | Reached XP level 4. HP: 22/27 MP: 2/8 1734 | D:2 | Learned a level 4 spell: Fulminant Prism 1851 | D:3 | Identified the +4 dagger "Jalell" {freeze, ^Drain rPois | Str+4 Int+3} 2210 | D:3 | Reached skill level 5 in Conjurations 2510 | D:3 | Reached XP level 5. HP: 31/31 MP: 8/10 2526 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3471 | D:4 | Encountered Duvessa 3471 | D:4 | Encountered Dowan 3880 | D:4 | Reached XP level 6. HP: 36/36 MP: 9/12 3904 | D:5 | Entered Level 5 of the Dungeon 4279 | D:5 | Reached skill level 6 in Conjurations 4852 | D:6 | Reached skill level 5 in Spellcasting 4852 | D:6 | Reached XP level 7. HP: 41/41 MP: 8/14 4901 | D:6 | HP: 1/41 [centaur (6)] 4901 | D:6 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_cross, st_stairs_12 D:2: layout_basic D:3: layout_basic, minmay_liquid_box, darby_gloom_lake D:4: layout_basic, uniq_duvessa D:5: layout_rooms, wad_floor_pattern_untrapped, nicolae_figureground_sparkle, chequers_serial_rivers_micro_d D:6: layout_rooms, kennysheep_flooded_box Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 2 3 4 5 | 5.2 Conjurations | 4 5 6 | 6.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 | XLs as -------------+----------------------+--------- None | * * * * * * * | 7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 8 | 2 | || 10 Melee: Unarmed | 8 | | || 8 Constrict | 4 | | || 4 Tentacles | 3 | | || 3 Dagger | | 2 | || 2 Cast: Magic Dart | 81 | 108 | || 189 Searing Ray | | 9 | 1 || 10 Fulminant Prism | | | 3 || 3 Read: Identify | | 6 | || 6 Armour: None | 7 | 11 | 9 || 27 Dodge: Dodged | 8 | 8 | 4 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4901 | 4789 | 112 | 1406 | 2828 | 6 | 816.8 | Dungeon | 4901 | 4789 | 112 | 1406 | 2828 | 6 | 816.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1349 daAuts D:1: 1050 daAuts D:5: 819 daAuts D:2: 768 daAuts D:4: 736 daAuts D:6: 178 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+