xeon Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -10, D:1) a +0 dagger a goblin skeleton (12, 2, D:1) a +0 club (17, 12, D:1) a +0 ring mail (18, 0, D:1) a rat skeleton (18, 29, D:1) a +0 sling (19, 28, D:1) a +0 dagger (20, 30, D:1) a +0 club a goblin corpse (skeletalised by now) (30, -7, D:1) a +0 robe (34, 19, D:1) a bat skeleton (35, 16, D:1) a parchment of Vhi's Electric Charge (42, 30, D:1) a +0 club (51, 6, D:1) a +0 robe (51, 19, D:1) a +0 club a goblin skeleton (52, -8, D:1) a +0 club (55, 19, D:1) a ball python skeleton (58, 19, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 2, D:2) a +0 falchion (13, 12, D:2) a +0 whip (13, 16, D:2) a +0 leather armour (28, 36, D:2) a +0 whip (42, 23, D:2) a +0 club a ball python skeleton (43, 50, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (45, 45, D:2) a +0 club (51, 4, D:2) a +0 club (56, 13, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Mal Aczi's Antique Weapon Emporium a +0 mace (45 gold) the +2 great sword "Natto" {valour, *Rage *Slow rF+++ rCorr} (898 gold) *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (1212 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +0 halberd (60 gold) a +0 rapier (82 gold) a +0 flail (52 gold) a +0 rapier (82 gold) (1, 6, D:3) a +0 club (10, -8, D:3) a frilled lizard skeleton (10, -7, D:3) a +0 club a kobold skeleton (13, -18, D:3) a bat skeleton (25, 20, D:3) a +0 short sword (26, 20, D:3) a +0 mace a +0 short sword a +0 robe an orc corpse (skeletalised by now) (44, -9, D:3) a +0 flail (45, -11, D:3) 3 stones a +0 dagger a kobold skeleton (45, -9, D:3) a +0 dagger a ball python skeleton (45, -8, D:3) a +0 whip a +0 flail a gnoll skeleton (48, 1, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 17 gold pieces (2, -21, D:4) 7 gold pieces (7, 10, D:4) a +0 hand axe (10, -5, D:4) a +0 spear (14, -8, D:4) 10 gold pieces (31, -23, D:4) a +0 short sword (34, 1, D:4) a +4 dagger of venom a +0 robe a +0 dagger a +0 robe (34, 2, D:4) a +0 hand axe (35, -1, D:4) a +0 short sword 4 stones a +0 robe (35, 2, D:4) a +0 mace a +0 dagger a +0 robe (38, -1, D:4) a +0 short sword (43, -17, D:4) a +0 dagger a +0 robe (43, -16, D:4) a +0 flail (46, -13, D:4) a +0 antimagic long sword (47, 15, D:4) 5 gold pieces a +0 short sword (49, 3, D:4) a +0 dagger a +0 robe a +0 whip a +0 leather armour (50, 3, D:4) a +0 club a +0 leather armour a +0 short sword (59, -19, D:4) a hound skeleton (59, -18, D:4) a jackal skeleton (67, -43, D:4) 5 gold pieces a +0 club Level 5 of the Dungeon (8, -1, D:5) a +0 mace (11, 4, D:5) a +0 spear (11, 6, D:5) a +0 spear (12, 4, D:5) a +0 club (12, 5, D:5) a +0 whip a +0 flail a +0 whip a +0 robe (12, 6, D:5) a +0 flail (13, 4, D:5) a +0 whip (13, 5, D:5) a +0 whip (13, 6, D:5) a +0 club (41, -18, D:5) a +0 chain mail (43, 15, D:5) a ring of see invisible (56, -10, D:5) a +0 mace (57, -3, D:5) a +0 giant club the Ecumenical Temple the Necropolis (16, 31, Necropolis) 24 gold pieces (17, 30, Necropolis) 10 gold pieces (18, 31, Necropolis) 13 gold pieces (18, 32, Necropolis) a potion of resistance (19, 25, Necropolis) 6 gold pieces (19, 26, Necropolis) 12 gold pieces (19, 31, Necropolis) Finality Continued Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Anguish Hexes/Necromancy 4 (unseen) (20, 30, Necropolis) a +1 dagger of draining (unseen) (21, 30, Necropolis) 9 gold pieces (21, 31, Necropolis) 7 gold pieces (36, 23, Necropolis) the +2 quarterstaff "Arbiter" {vamp, rPois rF+ Dex-2 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (37, 19, Necropolis) 18 gold pieces (38, 22, Necropolis) 6 large rocks (40, 18, Necropolis) a large rock (41, 20, Necropolis) a large rock (42, 18, Necropolis) a potion of enlightenment (59, 30, Necropolis) 10 gold pieces (60, 29, Necropolis) a ring of protection from fire (60, 30, Necropolis) the +4 great sword of Pohongee {flame, rF+ rC- rCorr Dex+2 SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (61, 30, Necropolis) +0 fire dragon scales (61, 31, Necropolis) a potion of heal wounds (62, 30, Necropolis) 10 gold pieces (62, 31, Necropolis) a scroll of acquirement (63, 30, Necropolis) 12 gold pieces