xorb813 Level 1 of the Dungeon (0, 0, D:1) 4 stones (5, 3, D:1) a rat corpse (skeletalised by now) (17, -13, D:1) a +0 robe (19, 21, D:1) a +0 mace (25, -12, D:1) a +0 club a kobold skeleton (26, -8, D:1) a +0 robe (29, -2, D:1) a rat skeleton (32, -9, D:1) a +0 robe (35, 12, D:1) 4 stones (40, -27, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (40, -11, D:1) a rat corpse (skeletalised by now) (47, 18, D:1) a +0 ring mail (53, -11, D:1) 3 stones (54, 22, D:1) a stone (60, -5, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -7, D:2) a hobgoblin corpse (7, -4, D:2) 3 stones (21, 14, D:2) a +0 hammer (21, 22, D:2) a +0 club (22, 13, D:2) a +0 hammer (23, 8, D:2) a +0 hammer (23, 9, D:2) the +0 hammer "Q" {holy, ^Contam rElec rCorr SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (24, 7, D:2) a +0 hammer (24, 9, D:2) a +0 hammer (26, -4, D:2) a jackal corpse (28, -4, D:2) a jackal corpse