xorb813 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (9, -2, D:1) a ball python skeleton (15, 2, D:1) a +0 short sword (16, -16, D:1) an orb of pyromania (17, -35, D:1) a +0 short sword (23, 11, D:1) a +0 whip a kobold skeleton (30, 2, D:1) a +0 robe (31, 2, D:1) a +0 dagger (42, 6, D:1) a rat skeleton (43, -34, D:1) a hobgoblin skeleton Level 2 of the Dungeon [Shop] Feoprij's Magic Scroll Boutique a scroll of immolation (unknown) (52 gold) a parchment of Fire Storm (676 gold) a scroll of noise (13 gold) a parchment of Searing Ray (75 gold) 2 scrolls of identify (52 gold) (0, 0, D:2) 5 atropa-tipped darts (3, -12, D:2) 3 flux baubles (10, 8, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (14, -12, D:2) a +0 club (16, 13, D:2) a +0 whip (23, 12, D:2) a +0 leather armour (30, 17, D:2) a +0 scale mail (39, 7, D:2) a frilled lizard skeleton (40, 7, D:2) a jackal skeleton (41, 7, D:2) a jackal skeleton (50, 23, D:2) a +0 club a +0 robe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour "Zyxon" {rPois rC- Str+3 Dex+3} (1880 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Orogh {Will++ SInv} (3600 gold) [ring of see invisible] Will++: It greatly increases your willpower. SInv: It lets you see invisible. the ring "Sibysm" {rF+ rC+} (3900 gold) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. the +3 spear "Emamiw" {protect, rF+} (3260 gold) rF+: It protects you from fire. It cannot be enchanted further. the ring of Hospitality {rF+++ Dex+2 Slay+4} (8220 gold) [ring of slaying] rF+++: It renders you almost immune to fire. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +8 whip "Riudwedgh" {venom, rN+ Dex+3 SInv} (6470 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Sepiuroe" {Reflect rC+ SH+5} (4400 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. SH+5: It affects your SH (+5). the orb of Eternal Vigilance {Pyromania, +Blink rElec Int+4} (5340 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). the +3 spear of the World {flame, Dex+3} (3370 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the orb of the Charmed God {Mayhem, -Tele rElec Ice} (2160 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. the alchemy staff of Hubris {^Contam rElec rPois Necro Tloc Alch} (4460 gold) [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the death talisman of Hyulidus {rCorr} (10840 gold) [talisman of death] rCorr: It protects you from acid and corrosion. the ring of Datoel {rF+ rN+ Str-2 Slay+3 SInv} (4660 gold) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring "Xyesycalo" {rF+ rC+ MP+9 SInv} (4520 gold) [ring of magical power] rF+: It protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. the ring "Zaeq" {rElec rPois rN+ Str+3} (4450 gold) [ring of positive energy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the conjuration staff of Dust {rN++ Str+3 Dex-5 Conj} (3830 gold) [staff of conjuration] rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. the +3 ring mail of Petuxoba {rC- Int+7 SInv} (3790 gold) rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Baunluno" {Wildshape rF+ Will+ Stlth-} (4820 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. the +6 dagger of Duty {flame, ^Fragile rCorr Str+8} (5740 gold) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). It cannot be enchanted further. the sanguine talisman of the Armoured One {Dex+5} (10350 gold) [sanguine talisman] Dex+5: It affects your dexterity (+5). (0, 0, D:3) a +0 leather armour (3, 9, D:3) a +0 rapier (5, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, 9, D:3) a +0 mace (21, 1, D:3) a +0 whip (23, 12, D:3) a rat skeleton (26, 40, D:3) a +0 short sword (27, 16, D:3) the maw talisman of Starshine {Str+2} [maw talisman] Str+2: It affects your strength (+2). (27, 31, D:3) a staff of necromancy (27, 39, D:3) a +0 short sword 3 poisoned darts (31, 22, D:3) a bat skeleton (33, -4, D:3) the felid corpse of Natasha (skeletalised by now) (36, 13, D:3) a +0 mace (40, 6, D:3) a jackal corpse (skeletalised by now) (44, 19, D:3) a +0 robe (55, 22, D:3) 5 large rocks (58, 11, D:3) a +0 robe Level 4 of the Dungeon (19, 1, D:4) a +0 dagger (27, -32, D:4) a +0 robe (37, -20, D:4) a +3 sling (41, 12, D:4) a +0 club (50, 11, D:4) a +0 sling Level 5 of the Dungeon [Shop] Rurhosy's Distillery a potion of brilliance (60 gold) a potion of moonshine (15 gold) a potion of mutation (120 gold) a potion of resistance (unknown) (150 gold) (0, 0, D:5) 11 gold pieces (21, 7, D:5) a +0 dagger (26, -22, D:5) 2 javelins (29, -5, D:5) a +2 short sword of draining (32, 14, D:5) a +0 whip (35, 9, D:5) a +0 leather armour (42, 19, D:5) a +0 ring mail