xornjs Level 1 of the Dungeon (2, 2, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (9, 35, D:1) a +0 dagger (11, 36, D:1) a +0 robe (12, 14, D:1) a +0 leather armour (15, 13, D:1) a +0 short sword (15, 27, D:1) a rat corpse (skeletalised by now) (17, 0, D:1) a +0 dagger (27, 6, D:1) a +0 dagger (27, 34, D:1) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (35, 1, D:1) a +0 spear (37, 5, D:1) a +0 short sword a kobold skeleton (39, 8, D:1) a +0 dagger (39, 40, D:1) 4 large rocks (41, 10, D:1) a goblin skeleton (42, 11, D:1) a bat skeleton (43, 11, D:1) a quokka skeleton a jackal skeleton (43, 15, D:1) a ball python skeleton (43, 27, D:1) a +0 scale mail (44, 12, D:1) a jackal skeleton a ball python skeleton (45, 12, D:1) a +0 club a bat skeleton (47, 33, D:1) a +0 club a goblin skeleton (52, 1, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (1, 8, D:2) a frilled lizard skeleton (7, 1, D:2) a +0 dagger a +0 sling of freezing a goblin corpse (skeletalised by now) (8, 17, D:2) a +0 club (10, -3, D:2) a +0 hand axe (13, -1, D:2) a +0 robe (30, 3, D:2) a +0 ring mail (35, 1, D:2) a +0 sling (41, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (52, -14, D:2) the felid corpse of Natasha (skeletalised by now) (54, -17, D:2) a hobgoblin corpse (skeletalised by now) (57, -14, D:2) the felid corpse of Natasha (skeletalised by now) Level 3 of the Dungeon (5, -13, D:3) a +0 dagger (6, -41, D:3) a +0 dagger (12, -5, D:3) a +0 whip 4 stones (13, -35, D:3) an inkwell talisman (13, -5, D:3) a +0 dagger (18, -29, D:3) a +0 club (19, -15, D:3) a +0 dagger (36, -13, D:3) a +0 dagger a +0 leather armour a +0 trident (36, -12, D:3) a +0 hand axe a +0 dagger (36, -11, D:3) a +0 hand axe (41, -18, D:3) a +0 dagger (45, -18, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Tyiw Roagy's Armour Boutique a +1 chain mail of archery (165 gold) a +0 helmet (49 gold) a +0 ring mail (44 gold) the +1 chain mail of Asceticism {+Blink rElec Will++ Int-5} (390 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +2 robe of willpower (196 gold) a +0 barding (253 gold) (5, 8, D:4) a +0 dagger (8, 4, D:4) a +0 war axe (10, 6, D:4) a +0 short sword a +0 club a +0 spear (11, 6, D:4) a +0 robe a +0 dagger a +0 plate armour a +0 war axe a +0 whip of flaming (23, 33, D:4) a +0 ring mail (26, 15, D:4) the +2 robe "Jebbyz" {+Inv Fly rC- SInv} +Inv: It lets you turn invisible. Fly: It grants you flight. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (38, 17, D:4) a +0 spear (39, 17, D:4) a +0 club (40, 8, D:4) a +0 dagger Level 5 of the Dungeon (2, 4, D:5) a +0 trident (3, 6, D:5) a +0 falchion (16, 26, D:5) a +0 whip (25, 27, D:5) a +0 club (28, 10, D:5) a +0 whip (39, 11, D:5) a poisoned dart (42, -5, D:5) 3 poisoned darts (51, -8, D:5) a +0 short sword Level 6 of the Dungeon (0, 8, D:6) a +0 robe (10, 34, D:6) a +1 mace of concussion (16, -2, D:6) a +0 spear (33, 23, D:6) a +0 robe (37, 25, D:6) a +0 mace (42, -2, D:6) a +0 dagger (43, -3, D:6) a +0 quarterstaff (44, 40, D:6) a +0 quarterstaff (45, 41, D:6) a +0 long sword (50, 31, D:6) a +0 hand axe (51, 1, D:6) a +0 mace (52, 37, D:6) a +0 shortbow Level 7 of the Dungeon (14, 7, D:7) a +0 giant club (34, 10, D:7) a book of Cantrips (49, 13, D:7) a +0 spear (59, 10, D:7) a parchment of Confusing Touch Level 8 of the Dungeon (0, 0, D:8) 3 poisoned darts (4, 17, D:8) a +0 mace (13, 14, D:8) a javelin (19, -2, D:8) a +0 trident a +0 leather armour (19, -1, D:8) a +0 falchion (20, -1, D:8) a +0 trident a +0 plate armour (21, 1, D:8) a +0 dagger a +0 robe (28, 3, D:8) 5 gold pieces (still there?) a +4 war axe (still there?) a +0 robe (still there?) (32, 3, D:8) a spore talisman