xornjs Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (3, 5, D:1) a +0 dagger a kobold skeleton (6, -3, D:1) a +0 dagger (9, 4, D:1) a frilled lizard skeleton (9, 5, D:1) a bat skeleton (9, 6, D:1) a +0 dagger (11, 18, D:1) a +0 sling (13, -4, D:1) a +0 club a goblin skeleton (15, -4, D:1) a quokka skeleton (25, 31, D:1) a rat skeleton (25, 32, D:1) a bat skeleton (26, 32, D:1) a +0 whip (30, 8, D:1) a hobgoblin corpse (skeletalised by now) (36, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (37, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (37, 19, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (40, -1, D:1) a +0 club (41, 18, D:1) a +0 club (45, 39, D:1) a +0 club a +0 short sword 2 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (57, -5, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (14, 15, D:2) a ball python corpse (skeletalised by now) (22, -4, D:2) a +0 short sword (32, -3, D:2) a +0 club (34, -21, D:2) a +0 dagger (36, -1, D:2) a quokka skeleton (42, -22, D:2) a bat skeleton (48, -27, D:2) a +0 dagger 5 stones a kobold corpse Level 3 of the Dungeon (7, 2, D:3) a parchment of Mercury Arrow