xornjs Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (6, -38, D:1) a hobgoblin corpse (skeletalised by now) (24, -44, D:1) a +0 short sword a kobold skeleton (30, -51, D:1) a rat corpse (skeletalised by now) (34, -33, D:1) a +0 leather armour (43, -41, D:1) a ball python corpse (skeletalised by now) (47, -28, D:1) a +0 leather armour (51, -52, D:1) a quokka corpse (skeletalised by now) (51, -7, D:1) a rat corpse (skeletalised by now) (55, -12, D:1) a +0 dagger (64, -50, D:1) a +2 leather armour of poison resistance Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -2, D:2) a +0 ring mail (15, -22, D:2) a +0 ring mail (23, 3, D:2) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (25, -7, D:2) a +0 leather armour (25, 9, D:2) a +0 whip (26, -32, D:2) a +0 club 5 stones (28, -37, D:2) a +0 ring mail (28, -15, D:2) a +0 chain mail (36, -31, D:2) a +0 robe (37, -36, D:2) a +0 robe (37, -8, D:2) a frilled lizard corpse (skeletalised by now) (39, -2, D:2) a hobgoblin corpse (skeletalised by now) (43, -10, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zautoman's Antique Armour Shoppe a +0 robe (20 gold) the +4 chain mail "Irhul" {Ponderous, ^Contam rCorr Int-3 SInv} (135 gold) ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (20 gold) an orb of mayhem (253 gold) a +0 leather armour (46 gold) a +0 scale mail (92 gold) a +0 cloak of willpower (264 gold) a +0 robe (20 gold) [Shop] Elietsomp's Antique Weapon Emporium the +4 double sword "Qydutau" {heavy, Dex+2} (1995 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 hand axe of sundering (125 gold) a +0 mace (75 gold) the +6 glaive "Dabue" {reap, Dex+4 SInv} (1490 gold) Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 partisan (175 gold) a +0 dagger (50 gold) a +0 falchion (75 gold) a +3 heavy morningstar (695 gold) the +7 arbalest of the Morning {drain, rF- Dex+4} (1422 gold) rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 sling (37 gold) [Shop] Ivvale's Weapon Boutique a +0 halberd of venom (81 gold) a +4 rapier of holy wrath (382 gold) a +0 dagger (24 gold) a +0 spear (36 gold) 6 boomerangs (144 gold) 2 poisoned darts (14 gold) 4 atropa-tipped darts (43 gold) a +2 hand axe of sundering (180 gold) 4 javelins (144 gold) a +0 club (6 gold) [Shop] Qocziut's Magic Scroll Emporium a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of enchant weapon (97 gold) a scroll of amnesia (52 gold) a scroll of fog (unknown) (52 gold) a scroll of vulnerability (unknown) (52 gold) (0, 0, D:3) a +0 hand axe a +0 chain mail (4, 0, D:3) a hobgoblin corpse (6, 17, D:3) a +0 whip 2 stones (17, 21, D:3) a +0 mace a +0 leather armour (21, 20, D:3) a +2 flail of concussion (unseen) (24, 14, D:3) a +0 leather armour