Dungeon Crawl Stone Soup version 0.34-a0-744-gf63fd7415a (webtiles) character file. Game seed: 10139579443792765098 37 yjy0819 the Chiller (level 3, -1/24 HPs) Began as a Merfolk Ice Elementalist on Sept 9, 2025. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:00 (1163 turns). yjy0819 the Chiller (Merfolk Ice Elementalist) Turns: 1163, Time: 00:06:00 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 41% Magic: 4/7 EV: 12 Int: 16 God: Gold: 93 SH: 0 Dex: 14 Spells: 3/7 levels left rFire + . . (50%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.24/turn f - ring of willpower MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -15) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) e - a +0 dagger Armour a - a +0 robe (worn) g - a scarf of shadows Jewellery d - a ring of protection from fire (worn) f - a ring of willpower (worn) Talismans c - an inkwell talisman Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} j - a potion of haste {unknown} k - a potion of berserk rage {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 2.7 Spellcasting + Level 5.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Summon Ice Beast Ice/Summ 10% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 8% 3 Ozocubu's Armour Ice 18% N/A 8% 3 Iskenderun's Battlesphe Conj/Frge 2% 2d7 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a frilled lizard (100% to hit) You freeze the frilled lizard. You kill the frilled lizard! There is a faded altar of an unknown god here. This altar belongs to (a) Makhleb, (b) Elyvilon or (c) Beogh, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. There is an open door here. Your legs become a tail as you enter the water. A scorpion comes into view. A scorpion is nearby! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You freeze the scorpion. The scorpion is lightly wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) You freeze the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) You freeze the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion stings you! You die... ####### ##......# ##.....## ##........ ##..s....###......... #....@....##......... #.........##......... #.........##......... #.........##......... #.........###........ ##................... #.........##......... #.........##......... ##.........##......... You could see a scorpion. Vanquished Creatures An adder (D:2) 3 endoplasms 3 giant cockroaches 4 hobgoblins 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:2) 4 goblins (D:1) A kobold (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yjy0819 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/9 839 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/10 843 | D:1 | Learned a level 3 spell: Summon Ice Beast 1051 | D:2 | Found a faded altar of an unknown god. 1074 | D:2 | Reached skill level 5 in Ice Magic 1154 | D:2 | Noticed a scorpion 1163 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic D:2: layout_rooms, nicolae_ecumenical_lake_church, hangedman_decor_push, lemuel_flame_loot_1 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Ice Magic | 5 | 5.0 Stealth | | 2.2 Spellcasting | | 2.7 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Club || 12 Unarmed || 1 Cast: Freeze || 46 Read: Teleportation || 1 Armour: Robe || 20 None || 8 Dodge: Dodged || 41 Form: Scroll || 1 Default || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1152 | 1139 | 13 | 0 | 848 | 2 | 576.0 | Dungeon | 1152 | 1139 | 13 | 0 | 848 | 2 | 576.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:2: 263 daAuts