Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 17526217272138309107 41 yjy0819 the Chiller (level 3, -8/24 HPs) Began as a Merfolk Ice Elementalist on Sept 15, 2025. Mangled by Terence ... wielding a +1 falchion of distortion (23 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1098 turns). yjy0819 the Chiller (Merfolk Ice Elementalist) Turns: 1098, Time: 00:02:06 Health: -8/24 AC: 2 Str: 10 XL: 3 Next: 52% Magic: 4/6 EV: 12 Int: 14 God: Gold: 25 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . (100%) b - +1 whip (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +1 vampiric whip (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: * Level 3.6 Dodging + Level 2.7 Stealth * Level 2.4 Spellcasting * Level 4.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 b - Soul Splinter Necr 4% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Poisonous Vapours Alch/Air 4% 1d1 22% 1 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Lesser Beckoning Tloc 2% N/A 34% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Terence shouts! Casting: Soul Splinter (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 falchion of distortion and wearing a +0 chain mail (chance to affect: 49%) Terence resists with some effort. A goblin comes into view. It is wielding a +0 club. Casting: Soul Splinter (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 falchion of distortion and wearing a +0 chain mail (chance to affect: 49%) A fragment of Terence's soul is dislodged from his body. Terence looks weaker. The goblin shouts! You closely miss Terence. Terence closely misses you. Your soul wisp touches Terence but does no damage. Terence barely misses you. The goblin barely misses your soul wisp. You hit Terence but do no damage. Your soul wisp closely misses Terence. Terence closely misses you. The goblin hits your soul wisp with a +0 club. You hit Terence but do no damage. Your soul wisp closely misses Terence. Terence misses you. The goblin closely misses your soul wisp. You hit Terence. Terence is lightly wounded. Your soul wisp touches Terence but does no damage. The goblin hits your soul wisp with a +0 club. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence hits you with a +1 falchion of distortion! Space warps horribly around you!! Ouch! That really hurt! You die... Terence says, "And stay out!" ##### #.<.# #...# ###########...# ..........#...# .....#....#..†# # .._.......#...#.# ..........#.†...# .....§@@..#...#.# ....g.?.......#.# ..........#.....# ..........#...### ..........#...# ..........#...# .##.#######..## ... #..# .# #..# You could see Terence and a goblin. Vanquished Creatures 4 endoplasms 5 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 25 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 2 hobgoblins (D:1) 2 jackals (D:1) A bat (D:1) 6 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yjy0819 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 12/19 MP: 1/5 439 | D:1 | Learned a level 1 spell: Soul Splinter 561 | D:1 | Reached XP level 3. HP: 18/24 MP: 4/6 985 | D:2 | Found a snail-covered altar of Cheibriados. 985 | D:2 | Noticed Terence 1098 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, chequers_serial_rivers_micro_a D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.6 Stealth | | 2.7 Spellcasting | | 2.4 Ice Magic | | 4.7 Action || total ---------------------------++------- Attack: Normal || 70 Melee: Unarmed || 12 Whip || 58 Cast: Freeze || 21 Soul Splinter || 5 Read: Torment || 1 Silence || 1 Armour: Robe || 55 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1103 | 1087 | 16 | 189 | 652 | 2 | 551.5 | Dungeon | 1103 | 1087 | 16 | 189 | 652 | 2 | 551.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 948 daAuts D:2: 155 daAuts