yongdog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +2 hand axe of venom (unseen) (50, 25, D) a scroll of brand weapon (50, 36, D) a staff of alchemy (unseen) (50, 37, D) the staff of Somewhere Else {rC+ Will+ Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 25, D) a +1 rapier of venom (unseen) (51, 36, D) a +3 trident of distortion (51, 37, D) the +6 whip "Fedidghou" {venom, *Slow rElec Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (52, 25, D) Great Wizards, Vol. VII (52, 36, D) the +8 orcbow "Luptih" {heavy, Will- rCorr Int+5 Stlth+} Int+5: It affects your intelligence (+5). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (52, 37, D) a +1 whip of venom (53, 25, D) a +7 morningstar of protection (unseen) (53, 36, D) the +1 plate armour "Opren" {+Inv Str+3} Str+3: It affects your strength (+3). +Inv: It lets you turn invisible. (unseen) (53, 37, D) a +2 heavy hand axe (54, 25, D) the +11 arbalest of Fundamental Breach {antimagic, *Slow rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (unseen) (59, 36, D) a +2 short sword of draining (unseen) (59, 37, D) a wand of mindburst (5) (60, 36, D) a book of Callings (60, 37, D) a book of Ice (60, 40, D) 2 large rocks (still there?) a +0 great sword of flaming (still there?) a cyclops skeleton (still there?) (60, 41, D) 5 large rocks (61, 0, D) a +2 orcbow of draining (unseen) (61, 8, D) a +0 great sword of flaming (unseen) (61, 10, D) a +1 heavy trident a merfolk corpse (skeletalised by now) (61, 16, D) a +6 spectral lajatang (unseen) (61, 40, D) 6 large rocks a cyclops skeleton (62, 0, D) a +0 falchion of holy wrath (62, 1, D) the +0 leather armour of Rotation {Str+2} Str+2: It affects your strength (+2). (unseen) (62, 8, D) a +0 spectral quarterstaff (62, 9, D) a +0 trident (still there?) an orb of wrath (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 16, D) a book of Beasts (62, 17, D) a staff of air (unseen) (62, 22, D) a +0 arbalest (62, 27, D) a +7 dagger of venom (unseen) (62, 36, D) a +0 orcbow of electrocution (62, 40, D) 5 large rocks a cyclops skeleton (62, 41, D) 2 large rocks a troll skeleton (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 11, D) a +0 trident 2 boomerangs (63, 16, D) a book of the Hunter (63, 17, D) a staff of death (63, 21, D) a +3 great mace of protection a +0 chain mail (63, 27, D) a granite talisman (63, 30, D) a shapeshifter corpse (skeletalised by now) (64, 16, D) a book of Fire (64, 17, D) a ring of resist corrosion (64, 21, D) a dire elephant corpse (skeletalised by now) (64, 22, D) a +0 battleaxe (still there?) a +0 chain mail of cold resistance (still there?) a human corpse (skeletalised by now) (still there?) (64, 26, D) a +2 dagger of pain (unseen) (64, 27, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (65, 26, D) a staff of fire (unseen) (67, 0, D) a talisman of death (68, 0, D) a +2 plate armour of poison resistance (69, 0, D) the +4 mace "Zocemn" {vamp, rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (69, 36, D) the Vellum of Geology and Weather Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Vhi's Electric Charge Translocation/Air 4 (unseen) (70, 9, D) a +4 plate armour of cold resistance (70, 36, D) a +1 sling of flaming (unseen) (70, 37, D) a staff of death (unseen) (71, 10, D) a rime drake corpse (skeletalised by now) (71, 20, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +0 ring mail of fire resistance (71, 27, D) a book of Necromancy (71, 30, D) a komodo dragon corpse (skeletalised by now) (71, 36, D) a +4 shortbow of draining (71, 37, D) a +2 long sword of holy wrath (72, 1, D) a shapeshifter corpse (skeletalised by now) (72, 9, D) a wand of paralysis (2) (72, 10, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 17, D) the +10 dagger of Fuxygh {heavy, rN+} rN+: It protects you from negative energy. (72, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 26, D) a +4 falchion of freezing (72, 27, D) a Codex of Conductivity (72, 30, D) an iguana corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 36, D) a staff of alchemy (unseen) (72, 37, D) a book of Dreams (73, 16, D) the +3 quarterstaff "Gaoken" {freeze, rPois Str-5 Dex+6} Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. (73, 20, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (73, 26, D) the +10 rapier "Piufyl" {flame, rN+ Will++ Str-4 Int-4} Str-4: It affects your strength (-4). Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (73, 27, D) the staff "Seocausu" {rElec MP+7 SInv Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 30, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a staff of cold (unseen) (73, 37, D) a staff of alchemy (unseen) (74, 2, D) a shapeshifter corpse (skeletalised by now) (74, 29, D) a river rat corpse (skeletalised by now) (75, 1, D) a wand of light (6)