yongdog the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 buckler a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) Sif Muna's Catalogue of Summoned Bombardment Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Orb of Destruction Conjuration 7 c - Monstrous Menagerie Summoning 7 (unseen) (59, 37, D) an amulet of guardian spirit (60, 36, D) a ring of ice (60, 37, D) a ring of fire (61, 0, D) a lightning rod (4/4) (61, 8, D) the +3 ring mail of Refuge {rPois Str-5 Dex+4} Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. (61, 16, D) a +3 whip of distortion (unseen) (61, 19, D) a +0 orcbow a +0 trident a throwing net a merfolk corpse (61, 26, D) the +8 war axe of Hell's Wrath {venom, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (61, 36, D) a +2 heavy hand axe (unseen) (61, 37, D) a wand of charming (5) (62, 0, D) +1 steam dragon scales (62, 1, D) a +1 heavy mace (62, 3, D) a yak corpse (skeletalised by now) (62, 8, D) a +3 vampiric short sword (62, 9, D) a staff of alchemy (62, 17, D) the Catalogue of Direction Spells Type Level a - Dispersal Translocation 6 b - Gell's Gavotte Translocation 6 c - Manifold Assault Translocation 7 (unseen) (62, 19, D) 3 large rocks a +0 trident (62, 26, D) a staff of air (62, 27, D) a wand of flame (7) (62, 30, D) an adder corpse (62, 31, D) a +0 club a +0 whip a naga corpse a water moccasin corpse (62, 36, D) a manual of Evocations (62, 37, D) a +3 heavy arbalest (unseen) (63, 0, D) a +2 sling of freezing (unseen) (63, 8, D) a staff of alchemy (unseen) (63, 19, D) a +0 trident (63, 20, D) a wind drake corpse (63, 21, D) a throwing net (63, 22, D) 2 throwing nets (63, 26, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (63, 31, D) a black mamba corpse (63, 36, D) a +1 hat (unseen) (63, 37, D) a ring of poison resistance (64, 17, D) a +2 halberd of protection (unseen) (64, 19, D) a +0 trident a merfolk corpse (64, 26, D) a staff of conjuration (unseen) (64, 27, D) a wand of flame (14) (64, 31, D) a +0 whip (64, 32, D) a water moccasin corpse (65, 26, D) a wand of flame (14) (68, 0, D) the +1 flail "Zodueple" {flame, rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (69, 0, D) a staff of cold (unseen) (69, 36, D) a staff of fire (unseen) (69, 42, D) a +0 club (70, 8, D) a +2 chain mail of fire resistance (70, 37, D) a +0 troll leather armour (70, 42, D) a +0 hand axe (71, 8, D) a +1 scale mail of fire resistance (71, 11, D) a yak corpse (71, 16, D) a staff of air (unseen) (71, 26, D) a wand of digging (7) (71, 36, D) a staff of fire (71, 37, D) a +4 ring mail of cold resistance (71, 41, D) a +0 short sword a +0 leather armour a +0 club a +0 leather armour an orc corpse (72, 8, D) a +3 scale mail of poison resistance (unseen) (72, 9, D) a +1 long sword of flaming (unseen) (72, 26, D) a staff of alchemy (72, 37, D) a wand of warping (7) (72, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (72, 42, D) a +0 scimitar a +0 chain mail a +0 dagger a +0 robe (72, 43, D) a +0 glaive a +0 plate armour (73, 2, D) a +0 scythe a +0 robe (73, 17, D) a +3 morningstar of holy wrath (73, 26, D) a +2 heavy sling (unseen) (73, 27, D) a staff of fire (73, 36, D) a +1 heavy spear (73, 37, D) a +4 heavy war axe (74, 2, D) a +0 club a +0 robe