Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 15974520032668551539 117119 youra998 the Devastator (level 16, -8/94 HPs) Began as a Deep Elf Conjurer on Nov 3, 2024. Was a High Priest of Vehumet. Shot with a bolt by a naga sharpshooter (30 damage) ... on level 4 of the Snake Pit. The game lasted 01:30:05 (25522 turns). youra998 the Devastator (Deep Elf Conjurer) Turns: 25522, Time: 01:30:06 Health: -8/94 AC: 9 Str: 3 XL: 16 Next: 22% Magic: 28/39 EV: 14 Int: 36 God: Vehumet [*****.] Gold: 671 SH: 5 Dex: 15 Spells: 11/49 levels left rFire . . . G - staff of conjuration rCold + . . F - orb {*channel} rNeg . . . T - +1 robe {rC+} rPois + w - +0 helmet rElec + t - +0 cloak of the Thief {Quiet SInv Stlth+} rCorr . Z - +2 pair of gloves SInv + k - +0 pair of boots Will ++... U - amulet of reflection Stlth ++++ X - ring of No Interval {+Blink rElec Will+ Dex+3 SInv} HPRegen 0.35/turn J - ring of poison resistance MPRegen 0.52/turn %: reflection, channel magic (20%) @: no status effects A: magic regeneration, clever 1, robust 2, MP-powered wands a: Renounce Religion, Evoke Blink You were on level 4 of the Snake Pit. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 25 of its levels. You also visited: Gauntlet. You collected 1903 gold pieces. You spent 1232 gold pieces at shops. Inventory: Armour k - a +0 pair of boots (worn) t - the +0 cloak of the Thief (worn) {Quiet SInv Stlth+} (You found it in a Gauntlet) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. w - a +0 helmet (worn) F - an orb of energy (worn) T - a +1 robe of cold resistance (worn) Z - a +2 pair of gloves (worn) Magical Staves G - a staff of conjuration (weapon) Jewellery m - a ring of protection from fire r - a ring of magical power u - a ring of flight J - a ring of poison resistance (right hand) U - an amulet of reflection (around neck) X - the ring of No Interval (left hand) {+Blink rElec Will+ Dex+3 SInv} (You bought it in a shop on level 2 of the Orcish Mines) [ring of see invisible] Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. +Blink: It lets you blink. Wands i - a wand of roots (18) n - a wand of flame (14) C - a wand of mindburst (3) D - a wand of paralysis (10) P - a wand of polymorph (9) Q - a wand of quicksilver (17) Scrolls c - 11 scrolls of teleportation h - 5 scrolls of vulnerability p - a scroll of identify s - 3 scrolls of immolation v - 3 scrolls of fog x - 3 scrolls of noise y - 4 scrolls of revelation I - a scroll of amnesia O - a scroll of poison R - 2 scrolls of enchant weapon S - 2 scrolls of enchant armour W - a scroll of silence Potions a - 3 potions of attraction b - 2 potions of magic d - 6 potions of enlightenment e - 3 potions of mutation f - a potion of degeneration {unknown} g - 7 potions of haste l - 9 potions of curing o - 2 potions of heal wounds q - 2 potions of lignification {unknown} z - 2 potions of might A - a potion of invisibility {unknown} H - 3 potions of resistance L - a potion of cancellation {unknown} N - 2 potions of berserk rage {unknown} V - a potion of ambrosia {unknown} Miscellaneous K - a phial of floods Skills: - Level 1.0 Fighting - Level 7.0 Dodging - Level 7.0 Stealth + Level 17.3 Spellcasting + Level 18.3 Conjurations * Level 15.9 Fire Magic - Level 6.3 Air Magic * Level 13.1 Earth Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 49% 3d21 1% 4 d - Stone Arrow Conj/Erth 100% 3d13 1% 3 e - Flame Wave Conj/Fire 100% 2d21 1% 4 f - Lehudib's Crystal Sp Conj/Erth 60% 10d14 7% 8 g - Airstrike Air 33% 2d(5-21) 1% 4 h - Fireball Conj/Fire 62% 3d24 1% 5 z - Orb of Destruction Conj 63% 9d15 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Irradiate Conj/Alch 49% 3d28 1% 5 Sandblast Erth 100% 2d20 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Mercury Vapours Alch/Air 100% N/A 1% 2 Hailstorm Conj/Ice 98% 3d15 1% 3 Mephitic Cloud Conj/Alch/Air 94% N/A 1% 3 Passwall Erth 90% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Iskenderun's Mystic Bla Conj/Tloc 98% 2d19 (+2d11% 4 Freezing Cloud Conj/Ice/Air 47% 6-21 1% 5 Iskenderun's Battlesphe Conj 100% 2d15 1% 5 Conjure Ball Lightning Conj/Air 55% 3x3d20 1% 6 Leda's Liquefaction Alch/Erth 34% N/A 4% 4 Petrify Alch/Erth 68% N/A 4% 4 Soul Splinter Necr 100% N/A 5% 1 Olgreb's Toxic Radiance Alch 31% N/A 7% 4 Permafrost Eruption Ice/Erth 34% 2x4d8 7% 6 Summon Ice Beast Ice/Summ 31% N/A 11% 3 Vampiric Draining Necr 31% 2d8 11% 3 Cigotuvi's Putrefaction Necr/Air 52% N/A 11% 4 Silence Hex/Air 26% N/A 22% 5 Martyr's Knell Necr/Summ 31% N/A 26% 4 Passage of Golubria Tloc 31% N/A 26% 4 Curse of Agony Necr 31% N/A 52% 5 Metabolic Englaciation Hex/Ice 15% N/A 52% 5 Summon Forest Summ/Tloc 15% N/A 52% 5 Eringya's Noxious Bog Alch 15% 4d6 54% 6 Sculpt Simulacrum Ice/Alch 15% N/A 95% 6 Summon Hydra Summ 15% N/A 100% 7 Discord Hex 15% N/A 100% 8 Disjunction Tloc 15% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (0/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Gauntlet (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 ! D:2 ( Orc:2 ?=(! Snake:4 ( Portals: Trove: D:10 (give 9 potions of haste) Annotations: D:9 1 runed translucent door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your mind is acute. (Int +4, Str/Dex -1) You are very robust. (+20% HP) You expend magic power (3 MP) to strengthen your wands. Message History The guardian serpent is almost dead. The guardian serpent coils itself and waves its upper body at you. The bolt of poison hits you. You are poisoned. You resist. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [26/94] HP; You lose 5MP, and have [26/39] MP Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - guardian serpent Aim: a guardian serpent (almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs the guardian serpent!!! You kill the guardian serpent! Vehumet accepts your kill. Magical energy flows into your mind! You feel very sick. You take 4 HP, and have [22/94] HP You feel better. You gain 8 HP, and have [30/94] hp. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The bolt freezes you. * * * LOW HITPOINT WARNING * * * A naga comes into view. It is wielding a +0 flail. You take 10 HP, and have [21/94] HP Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the naga mage!! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the naga!!! You kill the naga! Vehumet accepts your kill. You feel your power returning. The naga shouts! The naga sharpshooter shoots a bolt. The bolt hits you!! 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