Dungeon Crawl Stone Soup version 0.33-a0-308-g3712c6d7f1 (webtiles) character file. Game seed: 11997573323426623616 32 youra998 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Nov 12, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:26 (694 turns). youra998 the Conjurer (Deep Elf Conjurer) Turns: 694, Time: 00:00:27 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 0/10 EV: 11 Int: 24 God: Gold: 45 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons j - the +5 hand axe of Thoughtfulness {spect, rPois rC+ Will+ Int-5} (You found it on level 2 of the Dungeon) Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. Armour a - a +0 robe (worn) Wands k - a wand of paralysis (9) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of fog {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of might {unknown} g - 2 potions of enlightenment {unknown} h - a potion of degeneration {unknown} i - a potion of ambrosia {unknown} l - 2 potions of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. You lose 2MP, and have [5/10] MP The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You lose 1MP, and have [4/10] MP The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 hand axe. You take 3 HP, and have [16/19] HP; You lose 1MP, and have [3/10] MP The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 hand axe! You take 7 HP, and have [9/19] HP !!!!! HP Warning !!!!! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [4/19] HP !!!!! HP Warning !!!!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You take 2 HP, and have [2/19] HP; You lose 2MP, and have [1/10] MP The searing ray misses Terence. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." #..........# #.# ... ...........# #.# .. ###........# #.# .. #........### #.# . #........'.###.#.# #........#..##.#.# #....########......# #.#..# ####.#># +.#..# #@# # #..# #@# ... ... ## g.... ....... ......... ........... #............ You could see Terence and a goblin. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 3 endoplasms 2 giant cockroaches (D:1) 4 goblins 4 hobgoblins A quokka (D:2) 3 ball pythons 2 frilled lizards 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | youra998 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 315 | D:1 | Reached skill level 5 in Conjurations 544 | D:1 | Learned a level 2 spell: Searing Ray 553 | D:2 | Identified the +5 hand axe of Thoughtfulness {spect, rPois | rC+ Will+ Int-5} 646 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 683 | D:2 | Noticed Terence 694 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 693 | 687 | 6 | 0 | 586 | 2 | 346.5 | Dungeon | 693 | 687 | 6 | 0 | 586 | 2 | 346.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 551 daAuts D:2: 142 daAuts