Dungeon Crawl Stone Soup version 0.34-a0-2056-g9dbc3aad5d (webtiles) character file. Game seed: 9184667653230274875 112 zahalkas the Magician (level 5, -5/37 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Splashed by a jelly's acid (8 damage) ... on level 1 of the Dungeon. The game lasted 00:02:23 (1974 turns). zahalkas the Magician (Djinni Conjurer) Turns: 1974, Time: 00:02:23 Health: -5/37 AC: -1 Str: 6 XL: 5 Next: 16% Gold: 66 EV: 11 Int: 20 God: SH: 0 Dex: 13 rFire + + . (33%) b - +2 dagger (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-6 HP) @: corroded (-4), flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of immolation {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} m - 2 scrolls of teleportation {unknown} Potions d - a potion of haste {unknown} f - a potion of mutation {unknown} j - a potion of ambrosia {unknown} k - a potion of might {unknown} l - 3 potions of attraction {unknown} Skills: + Level 1.5 Fighting + Level 1.3 Short Blades + Level 1.5 Armour + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 f - Call Imp Summ 38% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. There is an open door here. You see here a +0 dagger. There is a stone staircase leading down here. You can't go up here! There is an open door here. There is a stone staircase leading up here. You fly upwards. Level annotation: 1 runed translucent door There is a stone staircase leading down here. The rat squeaks loudly. You hear a bark! The jackal barks! The endoplasm quivers. The jackal barks! The endoplasm leaves your sight. The clockroach leaves your sight. The rat squeaks loudly. You reach down and open the door. The jelly closely misses you. The jelly attacks as it pursues you! The jelly hits you. You are splashed with acid! The acid corrodes you! The rat leaves your sight. You hit the jelly. Your hands burn! The jelly is lightly wounded. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is almost dead. The searing ray misses the ribbon worm. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... .# ##############.##########.. .# #..# #.. .####################.# #.. '#...†................# #.. ...#.###'#######'###..# #.. ...#.#..⌠...>...⌠..#..## #.. ...#.#......<......#...# ### ...#.+⌠....###....⌠'...########## ...#.#........wJ@..#............. ...#.#######w#######..##..÷.###.. ...#.# .....w.BwJr.#...#....# #.. ...#.#.......JJrJ..#...#....# #.. ####.#........Jh...#........# #.. #.###############.)##....# #.. ## #..................###...# #.. .# ##.........#######.# #...# #.. .# #########.........###...###). You could see 2 ribbon worms, 2 jellies, a dart slug, 3 endoplasms, a jackal and 2 rats. Vanquished Creatures 4 gnolls (D:2) 4 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 3 endoplasms (D:2) 4 hobgoblins 5 jackals (D:1) 7 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 6 goblins 5 kobolds 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zahalkas the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zahalkas set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Encountered a jelly 1 | D:1 | Encountered a clockroach 1 | D:1 | Encountered a jelly 301 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 673 | D:1 | Reached XP level 3. HP: 6/26 MP: 0/0 673 | D:1 | Learned a level 1 spell: Apportation 886 | D:2 | Reached skill level 1 in Fighting 886 | D:2 | Reached skill level 1 in Armour 1072 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 1187 | D:2 | Reached skill level 1 in Short Blades 1567 | D:2 | Reached XP level 5. HP: 28/37 MP: 0/0 1567 | D:2 | Learned a level 2 spell: Call Imp 1974 | D:1 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic D:2: layout_loops_corners Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.5 Armour | 1 | 1.5 Short Blades | 1 | 1.3 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 96 | 40 || 136 Melee: Dagger | 96 | 40 || 136 Cast: Magic Dart | 9 | || 9 Searing Ray | | 3 || 3 Stab: Sleeping | 1 | 2 || 3 Armour: Robe | 66 | 30 || 96 Dodge: Dodged | 78 | 17 || 95 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1970 | 1903 | 67 | 0 | 1560 | 2 | 985.0 | Dungeon | 1970 | 1903 | 67 | 0 | 1560 | 2 | 985.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1153 daAuts D:1: 817 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+