Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.0-4-g1c0d958e09 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5781080109119196840, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name zebals -rc /dgldir/rcfiles/crawl-0.33/zebals.rc -macro /dgldir/rcfiles/crawl-0.33/zebals.macro -morgue /dgldir/morgue/zebals/ -webtiles-socket /crawl-master/webserver/sockets/zebals:2025-05-03.07:57:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x61f012f417ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x61f012f4f82a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x61f012f41c8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x72501b718330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x72501b70e6a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x61f013156185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x61f0135dcdd7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc688d6) [0x61f0136de8d6]: /usr/games/crawl-0.33(+0xc69465) [0x61f0136df465]: /usr/games/crawl-0.33(main+0x1f7) [0x61f012e77217]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x72501b6fd1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x72501b6fd28b]: /usr/games/crawl-0.33(_start+0x25) [0x61f012e77c45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000072501b7e37a7 in __GI___wait4 (pid=161329, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000072501b7e37a7 in __GI___wait4 (pid=161329, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000061f012f41e5c in call_gdb (file=0x72501b8d74e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 101185\000\000\000\000\000\000" #2 0x000061f012f4f848 in do_crash_dump () at dbg-asrt.cc:673 t = 1746259639 dir = "/dgldir/morgue/zebals/" name = "/dgldir/morgue/zebals/crash-zebals-20250503-080719.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x72501b8d74e0 <_IO_2_1_stderr_> #3 0x000061f012f41c8a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000072501b70e6a2 in isspace (c=-1005) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 30, depth = 1 Level id: Bailey Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 11 Level vaults: bailey_axe_3 bailey Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hit the sleepcap. You burn the sleepcap. You sting the sleepcap. You touch the sleepcap. You destroy the sleepcap! Jeremiah, Barachi Dreamer comes into view. They are wielding a +2 trident of draining and wearing an orb of energy. Jeremiah is nearby! Jeremiah is nearby! Jeremiah is nearby! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Jeremiah hits your fulminant prism with a +2 trident of draining. Your fulminant prism crackles loudly. Jeremiah hits your fulminant prism with a +2 trident of draining. Your fulminant prism explodes! The blast of energy engulfs Jeremiah! Jeremiah is moderately wounded. The blast of energy engulfs the butterfly!! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the butterfly!! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Jeremiah hops! Your fulminant prism crackles loudly. Jeremiah shouts, "O dreadful one, destroy my foe!" Something smites you! Your fulminant prism explodes! The blast of energy engulfs the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly!! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly!! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The blast of energy engulfs the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Jeremiah says, "I don't want to hurt you. Just - go! Run!" Okay, then. There is a stone staircase leading up here. You start resting. Jeremiah is nearby! Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and wearing an orb of energy (severely wounded) The roots erupt in riotous growth! Roots grab Jeremiah. The grasping roots constrict Jeremiah! Jeremiah blinks free of the roots. Jeremiah hops free! Jeremiah hits you with a +2 trident of draining! You feel drained. You hit Jeremiah. You burn Jeremiah. You kill Jeremiah! The butterfly disappears in a burst of colours! x2 Your life force feels restored. Your Translocations skill gained 2 levels and is now at level 2! Things that are here: a +2 trident of draining; a +0 robe; an orb of energy g - an orb of energy HP restored. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. The ogre shouts! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ogre hits your fulminant prism with a +0 giant club!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The ogre hits your fulminant prism with a +0 giant club!! Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is severely wounded. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Okay, then. The ogre hits you with a +0 giant club! Your magical contamination has completely faded away. You hit the ogre. You burn the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club! You hit the ogre. You burn the ogre. You kill the ogre! Training target 9.0 for Alchemy reached! Your Alchemy skill increases to level 9! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 18, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your demonic ancestry asserts itself... Your tail grows a sharp stinger. Magic restored. Found 7 stones. You see here 7 stones. Found a stone staircase leading up. There is a stone staircase leading up here. A phantom comes into view. A phantom is nearby! A phantom is nearby! A phantom is nearby! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. A strange surge of energy strikes you from nowhere! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Saltpeter flows from your hands. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (69% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the phantom! The phantom is almost destroyed. The phantom hits you but does no damage. The searing ray hits the phantom! You destroy the phantom! You finish channelling your searing ray. Your Translocations skill increases to level 3! s - a wand of roots (6) (gained 5 charges) Your magical contamination has completely faded away. An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (wandering, hasn't noticed you, 63% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) You stop channelling your searing ray. There is an open door here. An orc comes into view. It is wielding a +2 flail of draining. The orc moves out of view. An orc is nearby! An orc is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 flail of draining (wandering, hasn't noticed you, 78% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. Found a club. You see here a +2 flail of draining. There is an open door here. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The bombardier beetle bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! The bombardier beetle is severely wounded. You hear an angry hiss. A kobold brigand comes into view. It is wielding a +0 short sword and quivering curare-tipped darts. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. The searing ray hits the bombardier beetle! You kill the bombardier beetle! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (72% to hit) You focus your ray upon the kobold brigand. The searing ray misses the kobold brigand. (Press . to maintain the ray.) The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You resist. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (heavily wounded, 72% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand! The kobold brigand is almost dead. (Press . to maintain the ray.) The kobold brigand hits you with a +0 short sword. The searing ray hits the kobold brigand. The kobold brigand is almost dead. The kobold brigand hits you with a +0 short sword. The searing ray hits the kobold brigand. You kill the kobold brigand! You finish channelling your searing ray. You now have 231 gold pieces (gained 8). Things that are here: a +0 short sword; a curare-tipped dart; a kobold corpse You start resting. An orc comes into view. It is wielding a +0 club. You see here a bombardier beetle corpse. You start resting. An orc is nearby! The orc shouts! You see here a bombardier beetle corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club and wearing a +0 ring mail You can't place the prism on a creature. You hit the orc. You burn the orc. You kill the orc! Things that are here: a +0 club; a +0 ring mail Magic restored. There is an open door here. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The adder bites you but does no damage. The adder bites you but does no damage. Your fulminant prism crackles loudly. You slash the adder! You burn the adder. You kill the adder! Your fulminant prism explodes! A scorpion comes into view. Found 6 stones. Things that are here: a potion of curing; an adder corpse Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The scorpion closely misses you. The scorpion stings you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the scorpion. The scorpion is moderately wounded. The blast of energy engulfs you! You focus on the pain. You feel your power returning. You hit the scorpion. You burn the scorpion. You kick the scorpion, but do no damage. You touch the scorpion! You kill the scorpion! You see here a scorpion corpse. Found 2 potions of curing. You see here a scorpion corpse. e - 3 potions of curing (gained 1) You see here an adder corpse. HP restored. You see here a scorpion corpse. e - 5 potions of curing (gained 2) Found a dagger. You see here an adder corpse. A sleepcap comes into view. There is an open door here. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! The sleepcap misses you. You hit the sleepcap. You burn the sleepcap. You kick the sleepcap, but do no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. You hit the sleepcap. You burn the sleepcap. You kick the sleepcap, but do no damage. You sting the sleepcap, but do no damage. The sleepcap is lightly damaged. The sleepcap closely misses you. The sleepcap misses you. You completely miss the sleepcap. You touch the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. You hit the sleepcap but do no damage. You kick the sleepcap, but do no damage. You sting the sleepcap! You touch the sleepcap! You destroy the sleepcap! No target in view! Things that are here: a +0 short sword; a curare-tipped dart; a kobold corpse You see here a +0 falchion. There is an open door here. An adder comes into view. The adder moves out of view. An adder is nearby! An adder is nearby! The adder hisses angrily. The adder misses you. You miss the adder. You kick the adder, but do no damage. Your sting misses the adder. Your touch misses the adder. The adder bites you but does no damage. You miss the adder. Your kick misses the adder. The adder misses you. The adder bites you but does no damage. You barely miss the adder. Your kick misses the adder. Your touch misses the adder. The adder bites you but does no damage. The adder closely misses you. You slash the adder! You burn the adder. Your kick misses the adder. The adder is almost dead. The adder bites you. The adder misses you. You slash the adder! You burn the adder. You kill the adder! No target in view! You see here an adder corpse. u - a purple potion No target in view! You see here an adder corpse. There is an open door here. Grinder comes into view. Grinder shouts! Grinder is nearby! A hound comes into view. Grinder hits you. You writhe in agony. You closely miss Grinder. The hound barks! Your kick misses Grinder. You touch Grinder! Grinder is moderately wounded. Grinder hits you! You slash Grinder! You burn Grinder. You touch Grinder! Grinder is severely wounded. The hound pauses to sniff the ground. Grinder hits you but does no damage. The hound closely misses you. You hit Grinder. You burn Grinder. You kick Grinder, but do no damage. Grinder is almost dead. You hit the hound. You burn the hound. The hound barely misses you. Grinder gestures at you. You struggle to resist. The hound bites you but does no damage. Grinder closely misses you. You barely miss Grinder. Your sting misses Grinder. Grinder is almost dead. You closely miss the hound. The hound bites you. x2 Grinder gestures at you. You suddenly lose the ability to move! The hound bites you but does no damage. Grinder gestures at you. Pain shoots through your body! The hound bites you but does no damage. You can act again. You hit Grinder but do no damage. You kick Grinder, but do no damage. You touch Grinder. You kill Grinder! You closely miss the hound. The hound closely misses you. The hound bites you but does no damage. Your Translocations skill increases to level 4! Unknown command. You slash the hound! You burn the hound. Your kick misses the hound. The hound is almost dead. The hound closely misses you. Unknown command. You hit the hound. You burn the hound. You kill the hound! No target in view! Found a stone staircase leading down. i - 2 orange potions (gained 1) You see here 3 flux baubles. There is a stone staircase leading down here. Found a stone staircase leading down. There is a stone staircase leading down here. Found 7 stones. Found an escape hatch in the ceiling. No target in view! No target in view! You see here 7 stones. You see here 7 stones. Found 5 stones. A bombardier beetle comes into view. You see here 5 stones. A bombardier beetle is nearby! The bombardier beetle barely misses you. You hit the bombardier beetle. You burn the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle misses you. You hit the bombardier beetle. You burn the bombardier beetle. You kick the bombardier beetle. You touch the bombardier beetle. You kill the bombardier beetle! No target in view! You open the door. Found a staircase to the Ecumenical Temple. There is an open door here. There is an open door here. You see here 5 stones. Key pressed, stopping explore. Done exploring. Done exploring. No target in view! You see here 5 stones. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Search for what [? for help]? goz You open the door. There is an open door here. You open the door. Found an opulent altar of Gozag. There is an open door here. There is an opulent altar of Gozag here. You kneel at the altar of Gozag. Gozag welcomes you! You pay a service fee of 67 gold. There is an open door here. There is an open door here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. Okay, then. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Found 8 gold pieces. There is a stone staircase leading up here. You now have 172 gold pieces (gained 8). Okay, then. You open the door. There is an open door here. You open the door. A bullfrog, a kobold brigand and 6 kobolds come into view. The kobold brigand is wielding a +0 dagger and quivering poisoned darts. A kobold is wielding a +0 dagger and quivering poisoned darts. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold shouts! x4; The kobold brigand shouts! The kobold shouts! x2 The bullfrog hits your fulminant prism! Your fulminant prism detonates feebly. The bullfrog hits you but does no damage. You closely miss the bullfrog. You kick the bullfrog, but do no damage. The bullfrog barely misses you. The bullfrog hits you. You barely miss the bullfrog. Your kick misses the bullfrog. Your sting misses the bullfrog. The bullfrog barely misses you. The bullfrog closely misses you. You barely miss the bullfrog. Your kick misses the bullfrog. The bullfrog completely misses you. The bullfrog barely misses you. You barely miss the bullfrog. You kick the bullfrog, but do no damage. Your touch misses the bullfrog. The bullfrog hits you. The bullfrog hits you but does no damage. You slash the bullfrog! You burn the bullfrog. Your kick misses the bullfrog. You touch the bullfrog! You kill the bullfrog! Your Translocations skill increases to level 5! You hit the kobold but do no damage. Your sting misses the kobold. Your touch misses the kobold. The kobold barely misses you. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold throws a poisoned dart. The poisoned dart barely misses you. You hit the kobold brigand. You burn the kobold brigand. The kobold brigand is lightly wounded. You hit the kobold but do no damage. The kobold brigand barely misses you. The kobold misses you. Your fulminant prism crackles loudly. The kobold is distracted by your dazzling golden aura. The kobold shouts! The kobold is no longer distracted by gold. Your fulminant prism explodes! The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold! You kill the kobold! The kobold closely misses you. The kobold brigand hits you but does no damage. You hear a shout! x4 There is an open door, spattered with blood here. You see here 8 gold pieces. You slash the kobold brigand! You burn the kobold brigand. Your kick misses the kobold brigand. The kobold brigand is heavily wounded. You closely miss the kobold. The kobold closely misses you. The kobold brigand barely misses you. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold brigand. The kobold brigand is severely wounded. The kobold brigand is knocked back by the mystic blast. The mystic blast hits the kobold. You kill the kobold! The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The kobold brigand misses you. You hit the kobold brigand. You burn the kobold brigand. The kobold brigand is almost dead. The kobold brigand completely misses you. You closely miss the kobold brigand. Your sting misses the kobold brigand. Your touch misses the kobold brigand. The kobold brigand is almost dead. The kobold brigand barely misses you. You hit the kobold brigand. You burn the kobold brigand. You kill the kobold brigand! You now have 178 gold pieces (gained 6). Things that are here: a +0 dagger; 4 poisoned darts You now have 185 gold pieces (gained 7). You see here a +0 club. You now have 193 gold pieces (gained 8). There is an open door, spattered with blood here. A phantom comes into view. You now have 200 gold pieces (gained 7). Things that are here: a +0 dagger; 2 poisoned darts You now have 203 gold pieces (gained 3). You see here a +0 short sword. Things that are here: 6 gold pieces; a +0 short sword; 4 stones Casting: Iskenderun's Mystic Blast (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (wandering, hasn't noticed you, 69% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is moderately damaged. The searing ray hits the phantom! The phantom is severely damaged. You hear the faint creaking of a very distant portcullis. The phantom closely misses you. You slash the phantom! You burn the phantom. You destroy the phantom! You stop channelling your searing ray. You now have 209 gold pieces (gained 6). You see here a +0 short sword. You now have 215 gold pieces (gained 6). Things that are here: a +0 short sword; 4 stones You now have 221 gold pieces (gained 6). Things that are here: a +0 short sword; 3 stones You now have 227 gold pieces (gained 6). You see here a +0 short sword. There is an open door, spattered with blood here. You open the door. 3 gnolls come into view. There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll shouts! x3; You hear a shout! A gnoll sergeant comes into view. It is wielding a +1 trident of flaming. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the gnoll! The gnoll is almost dead. The blast of energy engulfs the gnoll! The gnoll is almost dead. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll sergeant closely misses you. Your fulminant prism crackles loudly. The gnoll misses you. The gnoll closely misses you. The gnoll sergeant misses you. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant. The gnoll sergeant is severely wounded. The blast of energy engulfs the gnoll! You kill the gnoll! The gnoll hits you with a +0 club. The gnoll sergeant misses you. There is an open door here. Things that are here: 12 gold pieces; a +0 flail; a +0 club You hit the gnoll sergeant but do no damage. You sting the gnoll sergeant, but do no damage. The gnoll sergeant is severely wounded. You hit the gnoll. You burn the gnoll. You kill the gnoll! The gnoll sergeant completely misses you. You closely miss the gnoll sergeant. You kick the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant misses you. x2 You slash the gnoll sergeant! You burn the gnoll sergeant. You kill the gnoll sergeant! You now have 234 gold pieces (gained 7). You see here a +0 club. You now have 246 gold pieces (gained 12). There is an open door here. Things that are here: a +0 flail; a +0 club You now have 252 gold pieces (gained 6). Things that are here: a +1 trident of flaming; a +0 scale mail Found a runed falchion. You hear the faint creaking of a very distant portcullis. There is an open door here. You see here a +0 falchion of distortion. y - a +0 falchion of distortion You open the door. There is an open door here. You open the door. A scorpion comes into view. There is an open door here. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion barely misses you. You slash the scorpion! You burn the scorpion. You kick the scorpion, but do no damage. You touch the scorpion! You kill the scorpion! Training target 6.0 for Translocations reached! Your Translocations skill increases to level 6! You need to enable at least one skill for training. You now have 261 gold pieces (gained 9). Your magical contamination has completely faded away. Found a purple potion. A water moccasin comes into view. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The water moccasin bites you. The water moccasin barely misses you. You slash the water moccasin! You burn the water moccasin. Your sting misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Your fulminant prism crackles loudly. You slash the water moccasin! You burn the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin bites you. Your fulminant prism explodes! The blast of energy engulfs the water moccasin!! You kill the water moccasin! Your Fighting skill increases to level 1! You now have 266 gold pieces (gained 5). You hear the faint creaking of a distant portcullis. u - 2 purple potions (gained 1) You open the door. There is an open door here. You open the door. Found a scroll of identify. There is an open door here. Found a chain mail. Found 9 gold pieces. You open the door. Found an escape hatch in the floor. Found a stone staircase leading down. D - a scroll of identify Found a wand of roots (11). An ice beast comes into view. You hear the faint creaking of a portcullis nearby. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is heavily wounded. You hit the ice beast but do no damage. Your sting misses the ice beast. Your touch misses the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! You closely miss the ice beast. You kick the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! You focus on the pain. You feel your power returning. The ice beast hits you. The ice beast freezes you! You hit the ice beast. You melt the ice beast terribly. You kill the ice beast! You now have 279 gold pieces (gained 13). s - a wand of roots (17) (gained 11 charges) You start resting. HP restored. You open the door. You hear the faint creaking of a portcullis very nearby. There is an open door here. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a shout! An orc comes into view. It is wielding a +0 club. The orc shouts! There is an open door here. Found an escape hatch in the ceiling. You slash the orc! You burn the orc. You kill the orc! No target in view! You now have 285 gold pieces (gained 6). You see here a +0 club. You open the door. Found a stone staircase leading up. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. Found three hand axes. Found a flagged portal. Found a hand axe. You hear the creaking of a portcullis. Found a stone staircase leading down. You see here a +0 hand axe. There is a flagged portal here. The world spins around you as you enter the gateway. You enter a bailey! Found a gate leading back out of this place. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. You open the gate. There is an open gate here. A kobold comes into view. x2 A hippogriff comes into view. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Okay, then. The kobold shouts! You hear a shout! A kobold comes into view. The kobold shouts! The kobold throws a boomerang. The boomerang closely misses you. There is an open gate here. You slash the kobold! You burn the kobold. You kill the kobold! Things that are here: 7 gold pieces; a boomerang You hit the kobold but do no damage. You touch the kobold. You kill the kobold! No target in view! You now have 292 gold pieces (gained 7). You see here a boomerang. Things that are here: 5 gold pieces; 2 boomerangs There is an open gate here. There is an open gate here. A kobold comes into view. The kobold shouts! You hear a shout! You hear a screech! The kobold throws a boomerang. The boomerang closely misses you. You hear a shout! x3 The kobold throws a boomerang. The boomerang hits you. The kobold throws a boomerang. The boomerang barely misses you. There is an open gate here. Things that are here: 5 gold pieces; 2 boomerangs You see here a boomerang. The kobold throws a boomerang. The boomerang hits you but does no damage. You see here a boomerang. The kobold throws a boomerang. The boomerang barely misses you. The kobold throws a boomerang. The boomerang closely misses you. Things that are here: 5 gold pieces; 2 boomerangs The kobold throws a boomerang. The boomerang closely misses you. There is an open gate here. You closely miss the kobold. You kick the kobold, but do no damage. The kobold closely misses you. You hit the kobold but do no damage. You sting the kobold. You kill the kobold! You barely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. You kick the kobold. Your sting misses the kobold. The kobold is severely wounded. The kobold hits you. You hit the kobold. You burn the kobold. You kill the kobold! No target in view! You now have 297 gold pieces (gained 5). You see here 2 boomerangs. You see here a boomerang. There is a gate leading back out of this place here. You now have 302 gold pieces (gained 5). There is an open gate here. You see here a boomerang. You now have 308 gold pieces (gained 6). You see here a boomerang. There is an open gate here. A kobold brigand comes into view. It is wielding a +0 war axe and quivering poisoned darts. You see here a boomerang. A kobold comes into view. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold brigand shouts! You hear a shout! The kobold throws a boomerang. The boomerang hits you. You hear a loud crackle. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You hear an explosion! You hear a shout! You hear a screech! You see here a boomerang. You feel sick. There is an open gate here. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You feel sick. You see here 2 boomerangs. You feel sick. The kobold brigand invokes a tyrant's trap upon you! Your strength is siphoned away as a kobold brigand grows stronger! You see here a boomerang. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel sick. You feel sick. Your fulminant prism crackles loudly. You feel sick. You are no longer poisoned. The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold brigand! The kobold brigand is heavily wounded. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold brigand throws a poisoned dart. The poisoned dart hits your fulminant prism. Your fulminant prism crackles loudly. The kobold brigand hits your fulminant prism with a +0 war axe! Your fulminant prism explodes! The blast of energy engulfs the kobold brigand. The kobold brigand is heavily wounded. You hear a screech! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold brigand hits your fulminant prism with a +0 war axe. The kobold brigand hits your fulminant prism with a +0 war axe! Your fulminant prism detonates feebly. The kobold brigand throws a poisoned dart. The poisoned dart hits you! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 war axe and quivering poisoned darts (heavily wounded, strong) The roots erupt in riotous growth! Roots grab the kobold brigand. The grasping roots constrict the kobold brigand! The kobold brigand throws a poisoned dart. The poisoned dart misses you. The grasping roots constrict the kobold brigand! You kill the kobold brigand! Your Fighting skill increases to level 2! Your attacks no longer feel as feeble. You start resting. An orc warrior comes into view. It is wielding a +0 war axe. The orc warrior invokes a tyrant's trap upon you! Your strength is siphoned away as an orc warrior grows stronger! An orc warrior is nearby! You start resting. Your attacks no longer feel as feeble. You start resting. A kobold brigand comes into view. It is wielding a +0 war axe and quivering poisoned darts. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.0-4-g1c0d958e09 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [zebals] Species: Demonspawn Job: Conjurer HP: 61/61; mods: 0/0 MP: 8/17; mod: 0 Stats: 11 18 16 Position: (40, 18), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 2 | 156 | 6/150 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 3 | 356 | 0/238 Stealth | X | 0 | 0 | 3 | 300 | 0/200 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 50 | 5 | 1046 | 155/357 Conjurations | X | 0 | 0 | 5 | 750 | 0/300 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 6 | 1248 | 0/416 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 9 | 2250 | 0/525 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 375 #23: 5622 #24: -191507016 #34: 1 #49: 557 #57: 67 Mutations: hooves: 1 (innate) powered by pain: 1 (innate) weakness stinger: 2 (innate) demonic touch: 2 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +1 robe eq slot #1, inv slot #21: +7 hand axe of Integrity {flame, rCorr Str+3} eq slot #10, inv slot #28: amulet of regeneration eq slot #9, inv slot #14: ring of poison resistance eq slot #4, inv slot #17: +2 helmet }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####### ##.....## #...∩@..# #....(..# ##^.∩(^## ##'('## #..$# #..K# #$..# #.^.# ~...... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>