Dungeon Crawl Stone Soup version 0.33-a0-1416-g02257cc75e (webtiles) character file. Game seed: 17804204070076359725 40 zebals the Magician (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 17, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (1081 turns). zebals the Magician (Deep Elf Conjurer) Turns: 1081, Time: 00:00:44 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 0/11 EV: 5 Int: 24 God: Gold: 91 SH: 0 Dex: 13 Spells: 6/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of poison {unknown} f - a scroll of enchant weapon {unknown} i - a scroll of revelation {unknown} k - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} g - a potion of ambrosia {unknown} h - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.5 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Blink Tloc 10% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Lesser Beckoning Tloc 10% N/A 14% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 28% 3 Teleport Other Tloc 5% N/A 28% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You hear a shout! The searing ray hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +1 whip of venom. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of venom (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... ##.# ...# #..# # #..# .# #..##.### #######.......# ...........# ####...# . ####.@j))## .. #. ##....####.# †# #.####...#.# #.# .# #..........# #j# .# #..###.###.# .# .# #..#(#.#(#.# # .# ###..#.#∩#.#.#.. †# .....#.#.#.#.... .# ##..###.###.##. You could see 2 dancing weapons and a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 giant cockroaches 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:2) 3 kobolds (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 343 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 910 | D:1 | Learned a level 2 spell: Searing Ray 968 | D:2 | Learned a level 2 spell: Blink 1039 | D:2 | Found Nityghum's Weapon Shoppe. 1039 | D:2 | Noticed a +0 giant club 1039 | D:2 | Noticed a +0 lajatang 1078 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1081 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_mannequins, shop, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.5 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1071 | 1047 | 24 | 0 | 957 | 2 | 535.5 | Dungeon | 1071 | 1047 | 24 | 0 | 957 | 2 | 535.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 953 daAuts D:2: 118 daAuts