Dungeon Crawl Stone Soup version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 14830893082142244061 815 zebals the Apothecary (level 7, -1/36 HPs) Began as a Deep Elf Conjurer on Apr 25, 2025. Slain by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:03:01 (3300 turns). zebals the Apothecary (Deep Elf Conjurer) Turns: 3300, Time: 00:03:02 Health: -1/36 AC: 4 Str: 4 XL: 7 Next: 62% Magic: 12/18 EV: 11 Int: 25 God: Gold: 244 SH: 0 Dex: 13 Spells: 4/18 levels left rFire . . . m - staff of death rCold + . . (no offhand) rNeg + . . l - +1 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lethally poisoned (-1 -> -17) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 244 gold pieces. Inventory: Armour e - a +0 cloak (worn) l - a +1 robe (worn) Magical Staves m - a staff of death (weapon) Jewellery j - a ring of protection from cold (worn) Wands n - a wand of charming (7) Scrolls c - a scroll of fog Potions a - 2 potions of lignification b - a potion of magic d - a potion of ambrosia f - a potion of might {unknown} g - a potion of berserk rage {unknown} h - 2 potions of attraction {unknown} i - a potion of heal wounds {unknown} k - 2 potions of haste {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 6.0 Spellcasting - Level 6.2 Conjurations * Level 6.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 5% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 q - Mephitic Cloud Conj/Alch/Air 28% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 14% N/A 22% 3 Curse of Agony Necr 11% N/A 90% 5 Silence Hex/Air 3% N/A 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Things that are here: a +0 dagger of holy wrath; a +0 ring mail; an orc corpse A water moccasin comes into view. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. The magic dart hits the water moccasin. The water moccasin is lightly wounded. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! The searing ray misses the water moccasin. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... ##### .....# . ......### #### #.. ........### #..# #.. .......@..# ##.# #.. ......S...####.#######.. ..............))))...... ..........##.....#...... ....########...#.+...... .... #...###...... ... #...# #.....# ## .........<...+ ..............# You could see a water moccasin. Vanquished Creatures Duvessa (D:4) 2 ice beasts (D:5) A black bear (D:5) An ogre (D:3) Dowan (D:4) A bombardier beetle (D:5) A hound (D:4) 2 jellies (D:4) Jessica (D:3) Ijyb (D:3) An orc wizard (D:5) 6 adders A ribbon worm (D:3) 2 dart slugs 2 giant cockroaches 5 hobgoblins 6 jackals 4 orcs (D:5) A quokka (D:4) 5 ball pythons 5 bats 6 endoplasms 2 frilled lizards 8 goblins 9 kobolds 5 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 460 | D:1 | Found a faded altar of an unknown god. 486 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1116 | D:2 | Found Vurepew's Armour Emporium. 1216 | D:2 | Found a stormy altar of Qazlal. 1227 | D:2 | Reached XP level 3. HP: 16/19 MP: 1/10 1230 | D:2 | Learned a level 2 spell: Searing Ray 1582 | D:3 | Noticed an ogre 1589 | D:3 | Killed an ogre 1590 | D:3 | Reached skill level 5 in Conjurations 1590 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 1656 | D:3 | Reached skill level 5 in Spellcasting 1670 | D:3 | Noticed Jessica 1678 | D:3 | Killed Jessica 1679 | D:3 | Reached XP level 5. HP: 19/28 MP: 7/14 2026 | D:3 | Noticed Ijyb 2034 | D:3 | Killed Ijyb 2314 | D:4 | Reached XP level 6. HP: 32/32 MP: 14/17 2318 | D:4 | Learned a level 3 spell: Mephitic Cloud 2323 | D:4 | Learned a level 4 spell: Fulminant Prism 2328 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2497 | D:4 | Noticed Duvessa 2505 | D:4 | Killed Duvessa 2505 | D:4 | Noticed Dowan 2518 | D:4 | Killed Dowan 2989 | D:5 | Entered Level 5 of the Dungeon 3061 | D:5 | Reached XP level 7. HP: 36/36 MP: 12/18 3105 | D:5 | Reached skill level 5 in Alchemy 3300 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, ebering_ecumenical_altar_abandoned D:2: layout_basic, serial_shops, nicolae_shop_peninsula, basic_altar D:3: layout_rooms, uniq_ijyb, uniq_jessica D:4: layout_basic, uniq_duvessa D:5: layout_basic, mainiacjoe_overflow_paths, tgw_sif Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 5 6 | 6.0 Conjurations | 5 6 | 6.2 Alchemy | 4 6 | 6.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 58 | 75 | 12 || 145 Searing Ray | 2 | 15 | 5 || 22 Fulminant Prism | | 1 | || 1 Use: Scroll | | 6 | || 6 Armour: Robe | 5 | 5 | 8 || 18 Dodge: Dodged | 3 | 8 | 4 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3296 | 3235 | 61 | 2 | 2830 | 5 | 659.2 | Dungeon | 3296 | 3235 | 61 | 2 | 2830 | 5 | 659.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:4: 731 daAuts D:3: 673 daAuts D:2: 667 daAuts D:5: 310 daAuts