zebals Level 1 of the Dungeon (9, 28, D:1) a quokka corpse (13, 4, D:1) 4 poisoned darts (15, 33, D:1) a bat corpse (skeletalised by now) (16, 11, D:1) a rat skeleton (17, 7, D:1) a jackal skeleton (19, 11, D:1) a +0 whip (21, 1, D:1) a +0 dagger a goblin skeleton (27, 25, D:1) a hobgoblin skeleton (31, 26, D:1) a +0 ring mail (33, 31, D:1) a +0 whip (36, -1, D:1) a quokka corpse (skeletalised by now) (38, 28, D:1) a rat skeleton (45, 18, D:1) a +0 short sword (46, 0, D:1) a bat corpse (skeletalised by now) (47, 15, D:1) a +0 leather armour (48, -5, D:1) 3 stones (50, 2, D:1) a quill talisman (51, 32, D:1) a felid skeleton (51, 33, D:1) a demonspawn skeleton (51, 34, D:1) a tengu skeleton (52, 32, D:1) a draconian skeleton (52, 34, D:1) a demigod skeleton (53, 32, D:1) an armataur skeleton (53, 33, D:1) a demonspawn skeleton (53, 34, D:1) a spriggan skeleton Level 2 of the Dungeon (4, -27, D:2) a +0 dagger a kobold corpse (6, -8, D:2) a +0 ring mail (8, -26, D:2) 14 gold pieces (9, -14, D:2) a +0 robe (9, -8, D:2) a rat corpse (9, 5, D:2) a +0 trident (11, -20, D:2) a potion of enlightenment (12, -33, D:2) a +0 dagger of venom 2 stones a kobold corpse (12, -30, D:2) 6 gold pieces (12, -26, D:2) the +6 chain mail of Cloud Cover {Harm rF+ Slay+3} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (12, -22, D:2) a +0 hand axe (13, -10, D:2) 4 silver javelins (16, -26, D:2) a wand of flame (15) (22, -7, D:2) a hobgoblin corpse (23, -7, D:2) a +0 dagger a goblin corpse (24, -3, D:2) an orb of wrath