Dungeon Crawl Stone Soup version 0.34-a0-3-g68670cc5b6 (webtiles) character file. Game seed: 14306997638875497597 36 zebals the Conjurer (level 3, -5/25 HPs) Began as a Gnoll Conjurer on Apr 28, 2025. Killed from afar by Ijyb (14 damage) ... with a bolt of dispelling energy ... on level 3 of the Dungeon. The game lasted 00:01:10 (1859 turns). zebals the Conjurer (Gnoll Conjurer) Turns: 1859, Time: 00:01:10 Health: -5/25 AC: 3 Str: 10 XL: 3 Next: 37% Magic: 1/9 EV: 12 Int: 16 God: Gold: 145 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . d - +4 dagger (venom) rCold . . . (no offhand) rNeg . . . k - +0 robe "Buofah" {Rampage Str+4 Int-3 SInv} rPois . e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: rampage @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons d - a +4 dagger of venom (weapon) Armour a - a +0 robe e - a +0 helmet (worn) f - a scarf of harm k - the +0 robe "Buofah" (worn) {Rampage Str+4 Int-3 SInv} (You found it on level 2 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Jewellery c - a ring of fire Scrolls h - 5 scrolls of identify l - a scroll of blinking {unknown} Potions b - a potion of magic i - 2 potions of might j - a potion of resistance Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a stone staircase leading down here. You climb downwards. Found a viscous inky potion, a ring mail and 10 gold pieces. There is a stone staircase leading up here. Ijyb is nearby! Ijyb is nearby! The magic dart hits Ijyb. Ijyb is lightly wounded. The magic dart hits Ijyb. Ijyb is moderately wounded. The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of quicksilver (moderately wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. The bolt of dispelling energy hits you! The searing ray misses Ijyb. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is almost dead. You finish channelling your searing ray. Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ........$..# ...........# ...........## ............# ............# ............# ...........# ..!....@...# .......g...# ...[....##.# ........# # ......... ........# ........# ........# You could see Ijyb. Vanquished Creatures A dart slug (D:2) 4 ribbon worms (D:2) 3 endoplasms 4 hobgoblins A quokka (D:2) 2 ball pythons (D:2) 2 bats (D:1) A frilled lizard (D:1) 2 giant cockroaches 4 goblins 3 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 402 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 1116 | D:2 | Identified the +0 robe "Buofah" {Rampage Str+4 Int-3 SInv} 1129 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/9 1170 | D:2 | Reached skill level 5 in Spellcasting 1297 | D:2 | Found Touc's Jewellery Shop. 1697 | D:2 | Learned a level 2 spell: Searing Ray 1759 | D:2 | Reached skill level 1 in Invocations 1852 | D:3 | Noticed Ijyb 1859 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, serial_bayou_lagoon_a D:2: layout_basic, serial_shops, shop D:3: layout_basic, nicolae_houndstooth_variations, uniq_ijyb, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 19 Bite || 2 Cast: Magic Dart || 68 Searing Ray || 1 Use: Scroll || 3 Armour: Robe || 20 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1870 | 1842 | 28 | 129 | 1457 | 3 | 623.3 | Dungeon | 1870 | 1842 | 28 | 129 | 1457 | 3 | 623.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1137 daAuts D:1: 726 daAuts D:3: 6 daAuts