Dungeon Crawl Stone Soup version 0.34-a0-3-g68670cc5b6 (webtiles) character file. Game seed: 791654221126563370 47 zebals the Conjurer (level 3, -6/24 HPs) Began as a Demonspawn Conjurer on Apr 28, 2025. Mangled by a black bear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1995 turns). zebals the Conjurer (Demonspawn Conjurer) Turns: 1995, Time: 00:01:46 Health: -6/24 AC: 5 Str: 7 XL: 3 Next: 48% Magic: 5/7 EV: 11 Int: 20 God: Gold: 101 SH: 0 Dex: 11 Spells: 4/7 levels left rFire + . . m - staff of conjuration rCold + + . (no offhand) rNeg . . . j - +1 robe {rC+ rF+} rPois . (no helmet) rElec . a - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons e - a +0 dagger Armour a - a +1 cloak (worn) j - a +1 robe of resistance (worn) Magical Staves m - a staff of conjuration (weapon) Jewellery d - a ring of protection from cold (worn) Scrolls c - 2 scrolls of noise {unknown} h - 2 scrolls of blinking {unknown} i - 2 scrolls of fear {unknown} l - a scroll of poison {unknown} Potions f - a potion of attraction {unknown} g - a potion of berserk rage {unknown} k - 3 potions of curing {unknown} n - 2 potions of lignification {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth * Level 2.7 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate health from kills. Message History The searing ray hits the black bear. The black bear is severely wounded. The searing ray hits the black bear. The black bear is severely wounded. You finish channelling your searing ray. The black bear goes berserk! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 85% to hit) You feel a surge of power! You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you. The black bear claws you but does no damage. The black bear claws you. Without enough magic to sustain it, your Searing Ray dissipates. The black bear bites you. The black bear claws you. The black bear closely misses you. The black bear bites you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. Magic courses through your body. The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 85% to hit) You feel a surge of power! You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you! You die... #.#...#...# ###.####.##<#### #.#.#...#.# #...........##.. ......##.# #.#######.#.##.# ##.#...#.# #.# #.#.##.# #.#...#.# #.# #....... #.......# #.# #.#.#### # ###..h### #.# #.### ## #.<.#######.# #.###### .#######.......h@..#######......# ##...............#..............# ................................# ##...............##..#.##.#.....# ##.#####........#..>......#.....# ##.# #...###...........<####### ##.# #.#.# ####.#.##.##.# ...#####...# #.#....##.# ####......รท# #.#..#.##.# ### You could see a black bear (berserk). Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 endoplasms A giant cockroach (D:2) 6 hobgoblins 2 quokkas (D:2) 3 ball pythons 2 bats (D:1) 5 frilled lizards 2 goblins (D:1) A kobold (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 347 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 570 | D:1 | Found a faded altar of an unknown god. 985 | D:2 | Learned a level 2 spell: Searing Ray 1183 | D:2 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 1183 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1890 | D:2 | Noticed a black bear 1994 | D:2 | HP: 1/24 [black bear (4)] 1995 | D:2 | Mangled by a black bear Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, basic_ecumenical_altar, chequers_serial_rivers_room_a, amcnicky_mini_pool_small, grunt_decor_one_mirror, chequers_serial_rivers_micro_a D:2: layout_loops_cross D:3: layout_basic, nicolae_overflow_crystal_walls, chei_slow_surprise, serial_shops, nicolae_shop_bloodbath_and_beyond, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.7 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 8 Staff || 9 Cast: Magic Dart || 63 Searing Ray || 7 Use: Potion || 1 Armour: Robe || 29 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1993 | 1871 | 122 | 103 | 1459 | 3 | 664.3 | Dungeon | 1993 | 1871 | 122 | 103 | 1459 | 3 | 664.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1044 daAuts D:2: 875 daAuts D:3: 72 daAuts