Dungeon Crawl Stone Soup version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 955347774242386699 132 zebals the Magician (level 5, 0/37 HPs) Began as a Djinni Conjurer on May 1, 2025. Slain by Grinder (7 damage) ... while paralysed by Grinder ... on level 3 of the Dungeon. The game lasted 00:01:30 (2306 turns). zebals the Magician (Djinni Conjurer) Turns: 2306, Time: 00:01:30 Health: 0/37 AC: 3 Str: 6 XL: 5 Next: 38% Gold: 128 EV: 2 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-1 HP) @: paralysed, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 9 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of immolation {unknown} j - a scroll of torment {unknown} Potions d - 2 potions of invisibility {unknown} f - a potion of moonshine {unknown} g - a potion of might {unknown} i - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Static Discharge Conj/Air 50% 3-6/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism explodes! The blast of energy engulfs Grinder! Grinder is heavily wounded. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Grinder blinks! You hit Grinder. Grinder is heavily wounded. Grinder completely misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. Grinder barely misses you. Your fulminant prism explodes! Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 77% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Grinder says, "Just stop there for a second..." Grinder hits you! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The searing ray misses Grinder. * * * LOW HITPOINT WARNING * * * Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. Grinder hits you! You die... Grinder says, "Now the real fun starts!" .. #. #. ########## ###. #........#### ....###.#####..÷..# #####..............############## ...................'............. ................@5.######.####### .....###+######+#### #.#####.. ...## #.# #........ .# #.#########.#.###.# . ## #.................. ... ###########.#.###.# ###...# ..#.#.#.... ..#.#.# #.#.#.#.... ##.#...# # #.#.#.#.### You could see Grinder. Vanquished Creatures A howler monkey (D:3) Terence (D:3) 2 adders A ribbon worm (D:2) 6 endoplasms 7 hobgoblins 5 orcs 2 quokkas 2 ball pythons 10 bats 4 frilled lizards A giant cockroach (D:2) 4 goblins 3 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zebals set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 176 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 815 | D:2 | Reached skill level 1 in Fighting 875 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 875 | D:2 | Learned a level 1 spell: Soul Splinter 1740 | D:3 | Reached XP level 4. HP: 27/32 MP: 0/0 1752 | D:3 | Noticed Terence 1757 | D:3 | Killed Terence 1758 | D:3 | Reached XP level 5. HP: 24/37 MP: 0/0 1758 | D:3 | Learned a level 2 spell: Static Discharge 1979 | D:3 | Found a blossoming altar of Fedhas. 2206 | D:3 | Noticed Grinder 2305 | D:3 | Paralysed by Grinder for 5 turns 2306 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, minmay_3d_cube D:2: layout_loops_ring D:3: layout_basic, lemuel_round_altar, xom_butterflies, serial_shops, nicolae_shop_bimaterial_pillars, guppyfry_early_orc_mine, uniq_terence, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 67 | 27 || 94 Searing Ray | 1 | 5 || 6 Fulminant Prism | | 5 || 5 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | | 4 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2304 | 2222 | 82 | 34 | 1931 | 3 | 768.0 | Dungeon | 2304 | 2222 | 82 | 34 | 1931 | 3 | 768.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 857 daAuts D:1: 778 daAuts D:3: 668 daAuts