Seeded DCSS version 0.34-a0-30-g971400571d (webtiles) character file. Game seed: 16898938728610987534 (custom seed) 12 zebals the Slasher (level 2, 0/23 HPs) Began as a Demonspawn Gladiator on May 2, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:30 (1004 turns). zebals the Slasher (Demonspawn Gladiator) Turns: 1004, Time: 00:00:31 Health: 0/23 AC: 4 Str: 14 XL: 2 Next: 20% Magic: 2/2 EV: 11 Int: 8 God: Gold: 122 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . a - +0 long sword rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -7) A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 buckler Scrolls f - a scroll of vulnerability {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of immolation {unknown} k - 3 scrolls of enchant armour {unknown} l - a scroll of fog {unknown} Potions h - a potion of ambrosia {unknown} m - a potion of haste {unknown} n - a potion of moonshine {unknown} o - a potion of curing {unknown} Skills: + Level 2.3 Fighting * Level 3.1 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 50% 1 Maxwell's Portable Pile Tloc 0% (3-9)d2 86% 3 Passwall Erth 0% N/A 86% 3 Stone Arrow Conj/Erth 0% 3d7 86% 3 Magnavolt Erth/Air 0% 4d9 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You barely miss the adder. The adder is severely wounded. The adder closely misses you. An adder is nearby! You barely miss the adder. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! An adder is nearby! You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. You completely miss the adder. The adder is severely wounded. You feel very sick. The adder misses you. An adder is nearby! You closely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The adder closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the adder. The adder is severely wounded. You feel sick. The adder misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The adder bites you. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You die... ..#.............................. ..#........######................ ..............##.......####...### ...........#.###..............# ..#.####...#..................# .##.......##..................### ###.#####+##..................... ..#........##.................... #.#......).#####@................ ................S.##....###.#.... ...........######.# .... #.#.... #.##.......# .# ...###.####. #..+.......## .# ........... ...#.....)... .. #####...... ...#..#.###.# ###+#...........### ..)##'#.###.# #...............##. ####......#.# #.................. You could see an adder. Vanquished Creatures A ribbon worm (D:2) A giant cockroach (D:1) 2 quokkas (D:1) 3 ball pythons 2 bats (D:1) A goblin (D:2) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 298 | D:1 | Reached skill level 3 in Long Blades 492 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 492 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 923 | D:2 | Identified the +4 whip of Integrity {flame, rElec rF- Str+5 | Int-3} 1004 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring, fountainhead, minmay_misc_feat_pillars, nicolae_twisty_statue_hallways D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.1 Fighting | | 2.3 Throwing | | 1.7 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Long sword || 49 Armour: Leather armour || 34 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1017 | 997 | 20 | 0 | 860 | 2 | 508.5 | Dungeon | 1017 | 997 | 20 | 0 | 860 | 2 | 508.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 642 daAuts D:2: 374 daAuts