Dungeon Crawl Stone Soup version 0.34-a0-95-gee063f470e (webtiles) character file. Game seed: 9853003870692464532 74 zebals the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on May 30, 2025. Was an Initiate of Vehumet. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:00:49 (1748 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 1748, Time: 00:00:50 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 10% Magic: 10/12 EV: 11 Int: 25 God: Vehumet [......] Gold: 103 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of butterflies {unknown} f - 3 scrolls of teleportation {unknown} i - a scroll of poison {unknown} Potions d - a potion of enlightenment {unknown} g - a potion of curing {unknown} h - a potion of haste {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 4.7 Spellcasting - Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the gnoll! Vehumet accepts your kill. The gnoll shouts! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You have reached level 4! You feel clever. You struggle against the net. A gnoll comes into view. It is wielding a +0 flail. You struggle against the net. You tear a large gash into the net. You struggle against the net. Your magical contamination has completely faded away. You shred the net and break free! The gnoll hits you with a +0 flail! Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll barely misses you. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. Magic courses through your body. You stop channelling your searing ray. The gnoll completely misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll hits you with a +0 flail! You die... #......##. #.. ....# #......##. ##....#...# #......##. ......#...# #......### ......+...+ #......#.. ......#...# #......#.. ..........+ +......#.. ..........######..†...... ........@...............( .......jj.........#...... .....!................### ...............≈≈≈≈≈≈≈... ...............≈......≈≈≈ .....))####....≈.#####... .#....# #....≈.#....### #.... #....≈.#.≈≈≈... #.... +....≈.#.≈_.≈≈. You could see 2 gnolls. Vanquished Creatures 2 adders (D:2) 2 gnolls (D:3) 3 dart slugs A ribbon worm (D:2) 2 endoplasms 2 giant cockroaches 2 hobgoblins 4 ball pythons A bat (D:1) 5 frilled lizards 5 goblins 8 kobolds 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 529 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 532 | D:1 | Learned a level 2 spell: Searing Ray 694 | D:2 | Identified the quill talisman of the Sky {rElec rN+ Int+2} 893 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 964 | D:2 | Identified the +1 ring mail "Giujis" {rC+ Int+5} 1003 | D:2 | Found a faded altar of an unknown god. 1531 | D:3 | Found a snail-covered altar of Cheibriados. 1546 | D:3 | Found a radiant altar of Vehumet. 1699 | D:3 | Became a worshipper of Vehumet 1699 | D:3 | Offered knowledge of Foxfire by Vehumet. 1723 | D:3 | Reached skill level 5 in Conjurations 1738 | D:3 | Reached XP level 4. HP: 24/24 MP: 0/12 1748 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, minmay_misc_feat_alley D:2: layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith D:3: layout_basic, nicolae_overflow_squiral Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | || 82 Searing Ray | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 1 | 4 || 5 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1747 | 1631 | 116 | 0 | 1453 | 3 | 582.3 | Dungeon | 1747 | 1631 | 116 | 0 | 1453 | 3 | 582.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 747 daAuts D:1: 643 daAuts D:3: 356 daAuts