Dungeon Descent DCSS version 0.34-a0-167-g585f80a30c (webtiles) character file. Game seed: 12998496338593852343 837 zebals the Toxicologist (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on July 2, 2025. Killed by an exploding fulminant prism (36 damage) ... created by the player character ... on level 5 of the Dungeon. The game lasted 00:06:39 (1496 turns). zebals the Toxicologist (Deep Elf Conjurer) Turns: 1496, Time: 00:06:40 Health: 0/36 AC: 5 Str: 4 XL: 7 Next: 66% Magic: 10/16 EV: 11 Int: 31 God: Gold: 224 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . h - +1 hand axe (venom) rCold . . . (no offhand) rNeg . . . v - +0 animal skin rPois . w - +0 helmet rElec + (no cloak) rCorr . l - +1 pair of gloves of Tartarus {+Blink rElec Stlth+} SInv . (no boots) Will ..... (no amulet) Stlth +++ j - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Blink You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 224 gold pieces. Inventory: Hand Weapons h - a +1 hand axe of venom (weapon) Armour a - a +0 robe l - the +1 pair of gloves of Tartarus (worn) {+Blink rElec Stlth+} (You acquired it on level 2 of the Dungeon) +Blink: It lets you blink. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. v - a +0 animal skin (worn) w - a +0 helmet (worn) Jewellery j - a +6 ring of intelligence (worn) Wands r - a wand of flame (11) Scrolls c - a scroll of immolation i - 2 scrolls of identify {unknown} k - a scroll of amnesia {unknown} m - 2 scrolls of fear {unknown} p - a scroll of fog {unknown} s - 2 scrolls of silence {unknown} Potions b - a potion of magic d - a potion of cancellation {unknown} e - 2 potions of haste {unknown} f - 2 potions of invisibility {unknown} g - 2 potions of lignification {unknown} n - a potion of mutation {unknown} o - a potion of berserk rage {unknown} q - a potion of curing {unknown} t - a potion of ambrosia {unknown} u - a potion of attraction {unknown} x - a potion of brilliance {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations + Level 8.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (5/12) Lair: D:12 Altars: Fedhas Qazlal Wu Jian Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. Found a yellow potion. Found a scroll labelled HAMULI GINYRI. g - 2 yellow potions (gained 1) An adder comes into view. You see here a scroll labelled HAMULI GINYRI. s - 2 scrolls labelled HAMULI GINYRI (gained 1) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 68% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! You stop channelling your searing ray. A bombardier beetle comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! You kill the bombardier beetle! The blast of energy engulfs you!!! Ouch! That really hurt! You die... #.# .# .. #.##.# .# #.#..#..# # ######.#....# ###.# .........#### ... #####......## ###†# ##..##...#####...# #..##.........### #####..#####.#.@#...# ##......# #......###..... ...####.# #......# ###... ######..###......# .. ##...............# #..##.#####......# #.#....# #......# ....##.####......# .........##.####...# There were no monsters in sight! Vanquished Creatures Grinder (D:4) Edmund (D:4) A water moccasin (D:5) A black bear (D:4) A phantom (D:4) A scorpion (D:4) A bombardier beetle (D:5) A hound (D:4) An iguana (D:4) Robin (D:4) 5 adders A shadow imp (D:4) A white imp (D:5) 2 ufetubi (D:4) 2 dart slugs 10 orcs 2 ribbon worms A giant cockroach (D:1) 7 hobgoblins 3 quokkas 3 ball pythons 6 bats 3 endoplasms A frilled lizard (D:1) 12 goblins 3 kobolds (D:1) 5 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 173 | D:1 | Learned a level 2 spell: Searing Ray 437 | D:2 | Reached skill level 5 in Conjurations 525 | D:2 | Identified a scroll of acquirement 525 | D:2 | Acquired the +1 pair of gloves of Tartarus {+Blink rElec | Stlth+} 653 | D:3 | Reached XP level 3. HP: 19/19 MP: 7/10 766 | D:4 | Found a blossoming altar of Fedhas. 796 | D:4 | Reached XP level 4. HP: 24/24 MP: 1/12 836 | D:4 | Noticed a phantom 848 | D:4 | Reached skill level 5 in Spellcasting 848 | D:4 | Reached skill level 1 in Alchemy 862 | D:4 | Reached skill level 2 in Alchemy 862 | D:4 | Reached XP level 5. HP: 5/28 MP: 1/14 864 | D:4 | Found an ornate altar of the Wu Jian Council. 890 | D:4 | Noticed a black bear 905 | D:4 | Reached skill level 3 in Alchemy 953 | D:4 | Killed a black bear 954 | D:4 | Reached skill level 4 in Alchemy 954 | D:4 | Reached XP level 6. HP: 16/32 MP: 10/15 959 | D:4 | Learned a level 4 spell: Fulminant Prism 964 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1024 | D:4 | Reached skill level 5 in Alchemy 1104 | D:4 | Noticed Grinder 1106 | D:4 | Noticed Edmund 1113 | D:4 | Noticed Robin 1113 | D:4 | Killed Grinder 1113 | D:4 | Killed Robin 1114 | D:4 | Reached skill level 6 in Alchemy 1114 | D:4 | Reached XP level 7. HP: 36/36 MP: 5/16 1114 | D:4 | Killed Edmund 1115 | D:4 | Reached skill level 7 in Alchemy 1337 | D:5 | Found a stormy altar of Qazlal. 1337 | D:5 | Entered Level 5 of the Dungeon 1350 | D:5 | Reached skill level 8 in Alchemy 1421 | D:5 | Found a glowing silver altar of Zin. 1496 | D:5 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_ring D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_chevrons, nicolae_kikubaaqudgha_miasma_corner, uniq_natasha D:4: layout_basic, marbit_many_paths, fedhas_altar_3, uniq_edmund, uniq_grinder, uniq_robin D:5: layout_rooms, grunt_qazlal_clouds, tgw_trog, nemelex_dance_club_becter, amcnicky_altar_gilded, minmay_misc_feat_chi, chequers_serial_rivers_micro_a Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 | 5.0 Dodging | 3 | 3.0 Spellcasting | 4 5 | 5.0 Stealth | 3 | 3.0 Alchemy | 2 4 6 8 | 8.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | | || 1 Hand axe | 1 | 4 | 6 || 11 Cast: Magic Dart | 54 | 10 | 3 || 67 Searing Ray | 5 | 9 | 8 || 22 Fulminant Prism | | 4 | 2 || 6 Evoke: Wand | 1 | 8 | 7 || 16 Use: Scroll | 2 | | || 2 Armour: Robe | 9 | 14 | 2 || 25 Animal skin | | | 7 || 7 Dodge: Dodged | 10 | 13 | 7 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1491 | 1439 | 52 | 26 | 55 | 5 | 298.2 | Dungeon | 1491 | 1439 | 52 | 26 | 55 | 5 | 298.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 571 daAuts D:1: 325 daAuts D:3: 232 daAuts D:2: 204 daAuts D:5: 158 daAuts