zebals Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (20, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (21, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (23, 34, D:1) a +0 spear (38, -19, D:1) a quokka corpse (skeletalised by now) (48, -19, D:1) a rat corpse (skeletalised by now) (60, -4, D:1) a jackal skeleton Level 2 of the Dungeon (1, -3, D:2) a +0 buckler (6, 16, D:2) a staff of conjuration (7, 0, D:2) a +0 whip (7, 20, D:2) a jackal corpse (skeletalised by now) (9, 17, D:2) a jackal corpse (skeletalised by now) (10, 17, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 8, D:2) a +0 club (14, 34, D:2) a +0 dagger a goblin corpse (15, 9, D:2) the inkwell talisman of the Boiling Point {rF+ Str+3} [inkwell talisman] rF+: It protects you from fire. Str+3: It affects your strength (+3). (16, 30, D:2) a +0 club a +0 ring mail an orb of mesmerism a goblin corpse (17, -8, D:2) a ball python corpse (skeletalised by now) (29, -9, D:2) a bat corpse (skeletalised by now) (30, -2, D:2) a +0 dagger of freezing a kobold corpse (skeletalised by now) (33, -4, D:2) a quokka corpse (skeletalised by now) (44, -9, D:2) a +0 dagger (47, -3, D:2) 4 poisoned darts (51, 17, D:2) a +0 cloak (53, 13, D:2) a +0 whip Level 3 of the Dungeon (4, 1, D:3) a scroll of brand weapon