zebals Level 1 of the Dungeon (0, 0, D:1) a +0 mace (7, 5, D:1) a hobgoblin skeleton (13, 11, D:1) a +0 dagger (22, 0, D:1) a bat corpse (skeletalised by now) (24, 1, D:1) a +0 club (28, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 1, D:2) a +0 dagger a +0 hand axe (6, 0, D:2) a +0 dagger (12, 21, D:2) a +0 short sword 3 stones (14, 0, D:2) a rat skeleton (15, 2, D:2) a +0 club (18, 3, D:2) a quokka corpse (skeletalised by now) (20, 11, D:2) 5 poisoned darts (26, 45, D:2) a hobgoblin corpse (skeletalised by now) (33, 0, D:2) a quokka corpse (skeletalised by now) (35, 16, D:2) a +0 whip 5 stones (40, 52, D:2) a gnoll skeleton (44, 1, D:2) a rat corpse (skeletalised by now) (47, -1, D:2) a +0 dagger (48, 52, D:2) a gnoll skeleton (50, -1, D:2) a ball python corpse (skeletalised by now) (50, 28, D:2) a ball python skeleton (55, 9, D:2) 6 poisoned darts (56, 5, D:2) a +0 plate armour (56, 17, D:2) a quokka skeleton (60, 2, D:2) a +0 club (63, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (65, 16, D:2) a +0 ring mail Level 3 of the Dungeon (5, 1, D:3) a +0 short sword (18, -10, D:3) a +0 robe a +0 whip (18, 17, D:3) 4 poisoned darts (19, -4, D:3) a +0 club an orc skeleton (21, -4, D:3) a +0 flail a +0 leather armour (22, 20, D:3) a +0 dagger a goblin corpse (skeletalised by now) (23, -11, D:3) the quill talisman of the Wumpus {MP+8 Str+4 Dex-4} [quill talisman] MP+8: It affects your magic capacity (+8). Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (24, 13, D:3) a rat skeleton (33, 15, D:3) a +0 hand axe (37, 3, D:3) 6 atropa-tipped darts (44, -1, D:3) a ball python corpse (48, 9, D:3) a +0 dagger (49, 8, D:3) a +0 dagger Level 4 of the Dungeon (11, -4, D:4) a +0 hand axe