Dungeon Crawl Stone Soup version 0.34-a0-1542-ga3d230b921 (webtiles) character file. Game seed: 2640594108573021025 39 zebals the Slasher (level 3, -4/45 HPs) Began as a Barachi Monk on Nov 29, 2025. Slain by a gnoll bouda ... wielding a +0 whip (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (976 turns). zebals the Slasher (Barachi Monk) Turns: 976, Time: 00:00:54 Health: -4/45 AC: 21 Str: 12 XL: 3 Next: 47% Magic: 3/3 EV: 2 Int: 10 God: Gold: 80 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) d - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn %: no passive effects @: tree-form, unable to hop, attractive, glowing A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (amphibious), (frog-like legs 1), +LOS a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (melded) c - an orb of light (worn) d - a +0 pair of gloves (melded) Scrolls c - a scroll of brand weapon {unknown} i - a scroll of identify Potions a - a potion of ambrosia d - 2 potions of moonshine L - a potion of lignification Skills: + Level 4.2 Fighting * Level 4.8 Long Blades - Level 3.2 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 0% N/A 50% 2 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. ((You are amphibious.)) (You can hop short distances, but move slowly.) You have an extended range of vision and can be seen from far away. Message History It was a potion of lignification. You turn into a tree. Your +0 robe and +0 pair of gloves meld into your body. Your roots penetrate the ground. j -> L - a potion of lignification You feel sick. You feel attractive to monsters. You feel sick. The gnoll is attracted toward you. The kobold is attracted toward you. Something is attracted toward you. You hit the gnoll. The gnoll is moderately wounded. You feel sick. The gnoll completely misses you. You slash the gnoll! You kill the gnoll! You feel sick. You hit the kobold. You kill the kobold! You feel sick. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll is attracted toward you. You slash the gnoll! The gnoll is heavily wounded. You feel sick. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is heavily wounded. You feel sick. The gnoll hits you but does no damage. The gnoll bouda is attracted toward you. The gnoll bouda shouts! You hit the gnoll. The gnoll is severely wounded. You feel sick. You are no longer poisoned. The gnoll picks up the pace! The gnoll hits you but does no damage. You hear a shout! The gnoll bouda is attracted toward you. You slash the gnoll! You kill the gnoll! The gnoll bouda hits you with a +0 whip! You die... ### #.########## ##.#.#.......# #####.###......... #......#.#.#####.. #♣#####.##†#...... ###j########.#.###.. #..§.........# #.. #.#.########## #.. #.#.# #.. ##.#§######## ... #...†.......# ##.# ##.....#####.# #.# #....§†........ ... You could see a gnoll bouda. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) 2 hobgoblins A quokka (D:2) 4 ball pythons 3 bats (D:2) 5 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Barachi Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 154 | D:1 | Reached XP level 2. HP: 25/25 MP: 2/2 824 | D:2 | Reached XP level 3. HP: 28/30 MP: 3/3 976 | D:2 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 | 4.8 Fighting | 4 | 4.2 Dodging | | 3.2 Action || total ---------------------------++------- Attack: Normal || 72 Melee: Falchion || 72 Ability: Hop || 1 Drink: Attraction || 1 Lignification || 1 Read: Identify || 2 Noise || 1 Armour: Robe || 31 None || 5 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1137 | 1115 | 22 | 0 | 895 | 2 | 568.5 | Dungeon | 1137 | 1115 | 22 | 0 | 895 | 2 | 568.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 902 daAuts D:2: 234 daAuts