Dungeon Crawl Stone Soup version 0.34-a0-1542-ga3d230b921 (webtiles) character file. Game seed: 10617747390063762950 254 zebals the Conjurer (level 5, -1/38 HPs) Began as a Demigod Conjurer on Nov 29, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:04 (1680 turns). zebals the Conjurer (Demigod Conjurer) Turns: 1680, Time: 00:02:04 Health: -1/38 AC: 5 Str: 8 XL: 5 Next: 59% Magic: 1/13 EV: 11 Int: 24 God: Gold: 104 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . (100%) f - +3 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons f - a +3 dagger of venom (weapon) Missiles b - 4 atropa-tipped darts e - 2 boomerangs Armour a - a +0 robe (worn) d - a +2 pair of gloves (worn) Jewellery c - a +6 ring of dexterity Scrolls c - a scroll of summoning {unknown} d - a scroll of enchant weapon {unknown} e - 3 scrolls of identify {unknown} h - a scroll of fog {unknown} j - a scroll of silence {unknown} k - a scroll of vulnerability {unknown} l - a scroll of acquirement {unknown} Potions g - 2 potions of magic f - a potion of might {unknown} Skills: + Level 2.7 Dodging + Level 2.9 Stealth * Level 3.3 Spellcasting * Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 11% 1 Blink Tloc 8% N/A 16% 2 Jinxbite Hex 8% 2d2 16% 2 Frozen Ramparts Ice 8% 1d2 30% 3 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The gnoll closely misses you. x2 You hit the gnoll. The gnoll is lightly wounded. You kill the gnoll! The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club! You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You die... #...# . .#.......### ##...########. ...........# #............. ...........# #............. ...........# ###............. ...........# #............... ..........# ##.#.........<... ..##..)..####..##............ #.........)@.####.....#..... #.....)...j### ############ #..........# #.....)#...# #......#.....# ##...).#...#.# #...#.#.....# #...#.#.....# #.. #.....# You could see a gnoll. Vanquished Creatures Grinder (D:3) 2 gnolls (D:3) An adder (D:2) 2 endoplasms (D:1) 4 hobgoblins 2 jackals (D:1) 4 orcs (D:3) A quokka (D:2) 4 ball pythons (D:1) A bat (D:1) 3 frilled lizards A goblin (D:1) 2 kobolds (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 372 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 375 | D:1 | Learned a level 2 spell: Searing Ray 1351 | D:3 | Encountered Grinder 1413 | D:3 | Paralysed by Grinder for 2 turns 1495 | D:3 | Killed Grinder 1496 | D:3 | Reached skill level 4 in Conjurations 1496 | D:3 | Reached XP level 3. HP: 4/26 MP: 1/10 1496 | D:3 | Reached XP level 4. HP: 5/33 MP: 1/11 1496 | D:3 | Reached XP level 5. HP: 5/38 MP: 1/12 1680 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, minivault_26, corexii_leaking_fountain, minivault_26, nrook_mini_backslash D:3: layout_rooms, serial_shops, shop, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_cross_1, co_window_paths_b, co_window_corner_a, co_window_corner_ca, co_window_broadway_a, co_window_corner_cb, co_window_corner_b, co_window_2corner, co_window_corner_cb, co_window_broadway_c, glass_columns_b, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 3 | 3.3 Stealth | 2 | 2.9 Dodging | 2 | 2.7 Conjurations | 4 | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 13 || 19 Melee: Dagger | 6 | 13 || 19 Cast: Magic Dart | 46 | 10 || 56 Searing Ray | 3 | 2 || 5 Drink: Heal wounds | 1 | || 1 Armour: Robe | 9 | 10 || 19 Dodge: Dodged | 2 | 11 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1682 | 1603 | 79 | 196 | 1185 | 3 | 560.7 | Dungeon | 1682 | 1603 | 79 | 196 | 1185 | 3 | 560.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 827 daAuts D:1: 640 daAuts D:3: 214 daAuts