Dungeon Crawl Stone Soup version 0.34-a0-1545-g7a4a1a89be (webtiles) character file. Game seed: 2975100967586042392 114 zebals the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 29, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:01:18 (1366 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 1366, Time: 00:01:19 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 67% Magic: 13/13 EV: 11 Int: 25 God: Gold: 101 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + . . (50%) c - +0 dagger rCold + + . (33%) b - orb {Mesmerism} rNeg + . . (50%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... e - amulet of the Establishment {rC+ rN+ RegenMP+ Stlth-} Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: lethally poisoned (0 -> -1), resistant, attractive, on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 2 throwing nets Armour a - a +0 robe (worn) b - an orb of mesmerism (worn) Jewellery e - the amulet of the Establishment (worn) {rC+ rN+ RegenMP+ Stlth-} (You acquired it on level 2 of the Dungeon) [amulet of magic regeneration] rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Stlth-: It makes you less stealthy. Scrolls e - 3 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} j - a scroll of blinking {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of amnesia {unknown} m - a scroll of poison {unknown} o - a scroll of fear {unknown} q - a scroll of enchant armour {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations + Level 1.6 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 24% 1d4 9% 1 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Chain Lightning Conj/Air 9% 3d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. Your Alchemy skill increases to level 1! You have reached level 4! You feel clever. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! It was a potion of cancellation. You feel magically purged. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Things that are here: a +0 club; a goblin corpse You die... ................ ................. ...............†.. ................... ................... ......†..........!. .................. ......!@)†)....... ..............## ..............# ..........:...# ...>........<.# ..............# ....".........# ...!....•....## ####.......# There were no monsters in sight! Vanquished Creatures A scorpion (D:3) A hound (D:3) A ribbon worm (D:3) 2 endoplasms (D:2) 3 hobgoblins 3 quokkas (D:1) 5 ball pythons 4 bats 3 frilled lizards (D:2) 3 goblins 4 kobolds 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 396 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 628 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:2 | Found a faded altar of an unknown god. 1287 | D:2 | Identified a scroll of acquirement 1287 | D:2 | Acquired the amulet of the Establishment {rC+ rN+ RegenMP+ | Stlth-} 1350 | D:3 | Reached XP level 3. HP: 19/19 MP: 4/10 1351 | D:3 | Encountered a scorpion 1354 | D:3 | Reached skill level 5 in Conjurations 1360 | D:3 | Killed a scorpion 1361 | D:3 | Reached skill level 5 in Spellcasting 1361 | D:3 | Reached skill level 1 in Alchemy 1361 | D:3 | Reached XP level 4. HP: 7/24 MP: 10/13 1365 | D:3 | HP: 1/24 [poisoned by a scorpion] 1366 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_cross, chequers_serial_rivers_small_b D:2: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_straight_4, infiniplex_forest_3_way, infiniplex_forest_lined_corner, infiniplex_forest_straight_2, infiniplex_forest_clump_small, infiniplex_forest_clump_large, infiniplex_forest_straight_3, infiniplex_forest_lined_2 D:3: layout_rooms, kennysheep_generic_room_14 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Alchemy | 1 | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | || 53 Searing Ray | 5 | || 5 Drink: Magic | 1 | || 1 Attraction | | 1 || 1 Cancellation | | 1 || 1 Resistance | | 1 || 1 Read: Acquirement | 1 | || 1 Armour: Robe | 7 | || 7 Dodge: Dodged | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1365 | 1290 | 75 | 0 | 1143 | 3 | 455.0 | Dungeon | 1365 | 1290 | 75 | 0 | 1143 | 3 | 455.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 682 daAuts D:2: 631 daAuts D:3: 51 daAuts