Dungeon Crawl Stone Soup version 0.34-a0-1911-g15974c44ed (webtiles) character file. Game seed: 16947613080705409819 158 zebals the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Dec 24, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (2424 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 2424, Time: 00:01:43 Health: 0/28 AC: 7 Str: 4 XL: 5 Next: 16% Magic: 11/14 EV: 11 Int: 34 God: Gold: 178 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . (100%) e - +0 spear rCold . . . (100%) d - orb {Mesmerism} rNeg + + . (20%) f - +1 robe of Qorygozag {+Inv rN++ Int+3} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn c - +4 ring of protection MPRegen 0.28/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: Evoke Invisibility (28%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 178 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe d - an orb of mesmerism (worn) f - the +1 robe of Qorygozag (worn) {+Inv rN++ Int+3} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Jewellery b - a +6 ring of intelligence (worn) c - a +4 ring of protection (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of acquirement {unknown} e - 3 scrolls of teleportation {unknown} h - 2 scrolls of identify {unknown} m - a scroll of torment {unknown} n - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - a potion of attraction {unknown} k - a potion of curing {unknown} l - 2 potions of might {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations + Level 2.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 4% 1 Slow Hex 32% N/A 4% 1 Call Canine Familiar Summ 8% N/A 13% 3 Frozen Ramparts Ice 16% 1d3 13% 3 Fugue of the Fallen Necr 8% N/A 13% 3 Gloom Hex/Necr 16% N/A 13% 3 Anguish Hex/Necr 4% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History n - a scroll labelled LACUMUERCHI l - 2 glowing blue potions (gained 1) You see here a +0 club. You open the door. There is an open door here. Found three hammers. You see here a +0 hammer. Found six hammers. Found a runed translucent door. You see here a +0 hammer. Unknown command. You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff of chaos and wearing a +1 cloak of poison resistance. Found a hammer. You see here a +0 hammer. You see here a +0 hammer. Found a hammer, a runed hammer and a glowing hammer. You see here a +0 hammer. Okay, then. Okay, then. You open the door. Crazy Yiuf cries, "Snoogle light ragdoll!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak of poison resistance (84% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! Crazy Yiuf draws strength from your wounds! Your orb emits a pulse of dizzying energy. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. Crazy Yiuf snaps out of his daze. Crazy Yiuf hits you with a +4 quarterstaff of chaos. Crazy Yiuf freezes you. The searing ray misses Crazy Yiuf. Crazy Yiuf grits, "Snoogle arga childish!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... #####....##### #....# #P...# #)P.## ##)## #)## ##)# #)## ##@# #j# ))) #)))# #).)# ##### # You could see Crazy Yiuf. Vanquished Creatures Jessica (D:2) A clockroach (D:3) 4 adders A gnoll (D:1) A ribbon worm (D:2) 3 dart slugs An orc (D:3) 7 endoplasms 9 hobgoblins 2 jackals (D:3) 4 quokkas (D:3) 6 ball pythons 4 bats 3 frilled lizards (D:3) 5 goblins 5 kobolds 3 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 278 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 374 | D:1 | Learned a level 2 spell: Searing Ray 868 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1023 | D:2 | Identified the +1 robe of Qorygozag {+Inv rN++ Int+3} 1109 | D:2 | Encountered Jessica 1111 | D:2 | Killed Jessica 1112 | D:2 | Reached skill level 5 in Conjurations 1280 | D:2 | Reached XP level 4. HP: 19/24 MP: 4/12 1577 | D:2 | Learned a level 4 spell: Fulminant Prism 1582 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1842 | D:3 | Reached skill level 5 in Spellcasting 1949 | D:3 | Reached skill level 1 in Alchemy 2265 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/14 2418 | D:3 | Encountered Crazy Yiuf 2424 | D:3 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_ring, grunt_decor_one_mirror, minmay_liquid_box, minmay_unequal D:2: layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, uniq_jessica D:3: minmay_thinvault, layout_rooms, grunt_ministairs_10, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Alchemy | 2 | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Spear | | 3 || 3 Cast: Magic Dart | 39 | 49 || 88 Searing Ray | 4 | 8 || 12 Read: Blinking | 1 | || 1 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | | 9 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2430 | 2331 | 99 | 15 | 2039 | 3 | 810.0 | Dungeon | 2430 | 2331 | 99 | 15 | 2039 | 3 | 810.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 978 daAuts D:2: 755 daAuts D:3: 696 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+