Dungeon Crawl Stone Soup version 0.34-a0-1911-g15974c44ed (webtiles) character file. Game seed: 4680097813012193600 93 zebals the Conjurer (level 4, 0/48 HPs) Began as a Gnoll Conjurer on Dec 24, 2025. Frozen to death by an endoplasm (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:44 (2218 turns). zebals the Conjurer (Gnoll Conjurer) Turns: 2218, Time: 00:01:44 Health: 0/48 AC: 22 Str: 6 XL: 4 Next: 62% Magic: 0/11 EV: 2 Int: 20 God: Gold: 55 SH: 5 Dex: 10 Spells: 2/13 levels left rFire . . . (100%) b - +4 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: reflection @: lethally poisoned (0 -> -2), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons b - a +4 flail (weapon) Armour a - a +0 robe (melded) Jewellery c - an amulet of reflection (worn) Scrolls I - a scroll of immolation w - a scroll of enchant weapon h - 2 scrolls of noise {unknown} Potions g - a potion of magic e - 2 potions of enlightenment m - a potion of might j - 2 potions of heal wounds {unknown} k - a potion of moonshine {unknown} l - a potion of haste {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Ranged Weapons + Level 1.2 Throwing + Level 1.2 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Forgecraft + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Alchemy + Level 1.3 Invocations + Level 1.2 Evocations + Level 1.1 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 84% 2d11 2% 1 Soul Splinter Necr 36% N/A 8% 1 Iskenderun's Battlesphe Conj/Frge 21% 2d9 22% 4 Animate Dead Necr 9% N/A 58% 4 Awaken Armour Erth/Frge 18% N/A 58% 4 Shatter Erth 4% 3d8* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (water, lightly wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin misses you. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You stop channelling your searing ray. You feel sick. The water moccasin bites you. The water moccasin barely misses you. You encounter an endoplasm. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (water, moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ≈≈.≈.≈.≈≈≈.# .≈?≈.≈.≈...# ...$....._.# !≈.≈.≈J≈...## # ≈≈.≈.≈.≈≈≈..#.# ...≈.≈...≈....# .≈≈≈.≈≈S.≈.# ..)...J♣...# ####...!..## #####..# ##.# #.# #.# #.# #.# #######.# You could see a water moccasin and 2 endoplasms. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) 2 dart slugs An orc (D:3) 2 endoplasms (D:2) 4 hobgoblins 9 jackals 5 quokkas 4 ball pythons 6 bats 8 frilled lizards 7 goblins A kobold (D:2) 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 268 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 308 | D:1 | Found a faded altar of an unknown god. 823 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 861 | D:1 | Reached skill level 5 in Spellcasting 1154 | D:2 | Reached skill level 1 in Invocations 1156 | D:2 | Reached skill level 1 in Fighting 1156 | D:2 | Reached skill level 1 in Short Blades 1156 | D:2 | Reached skill level 1 in Long Blades 1156 | D:2 | Reached skill level 1 in Axes 1156 | D:2 | Reached skill level 1 in Maces & Flails 1156 | D:2 | Reached skill level 1 in Polearms 1156 | D:2 | Reached skill level 1 in Staves 1156 | D:2 | Reached skill level 1 in Ranged Weapons 1156 | D:2 | Reached skill level 1 in Throwing 1156 | D:2 | Reached skill level 1 in Armour 1156 | D:2 | Reached skill level 1 in Shields 1156 | D:2 | Reached skill level 1 in Unarmed Combat 1156 | D:2 | Reached skill level 1 in Evocations 1164 | D:2 | Reached skill level 1 in Shapeshifting 1164 | D:2 | Reached XP level 4. HP: 23/32 MP: 0/11 1386 | D:2 | Learned a level 2 spell: Searing Ray 1391 | D:2 | Learned a level 4 spell: Fulminant Prism 1396 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2055 | D:2 | Reached skill level 1 in Hexes 2055 | D:2 | Reached skill level 1 in Summonings 2055 | D:2 | Reached skill level 1 in Necromancy 2055 | D:2 | Reached skill level 1 in Translocations 2055 | D:2 | Reached skill level 1 in Forgecraft 2055 | D:2 | Reached skill level 1 in Fire Magic 2055 | D:2 | Reached skill level 1 in Ice Magic 2055 | D:2 | Reached skill level 1 in Air Magic 2055 | D:2 | Reached skill level 1 in Earth Magic 2055 | D:2 | Reached skill level 1 in Alchemy 2205 | D:3 | Found an ornate altar of the Wu Jian Council. 2207 | D:3 | Encountered a water moccasin 2218 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_cross, hellmonk_ecumenical_altar_blasted D:2: minmay_recursive_quarters, layout_rooms, nicolae_figureground_pulse, grunt_ministairs_13 D:3: layout_loops_ring, mainiacjoe_overflow_boulevard, vehumet_crystals, mainiacjoe_overflow_large_starburst, minmay_cut_off Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.3 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Ranged Weapons | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Shapeshifting | 1 | 1.1 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Forgecraft | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 30 | 3 || 33 Melee: Unarmed | 27 | || 27 Bite | 1 | 1 || 2 Punch | 1 | || 1 Spear | 3 | || 3 Flail | | 3 || 3 Cast: Magic Dart | 60 | 42 || 102 Searing Ray | | 3 || 3 Drink: Lignification | | 1 || 1 Read: Identify | 1 | 2 || 3 Enchant weapon | 1 | || 1 Vulnerability | | 1 || 1 Poison | | 1 || 1 Armour: Robe | 39 | 6 || 45 None | | 5 || 5 Dodge: Dodged | 53 | 9 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2218 | 2112 | 106 | 73 | 1730 | 3 | 739.3 | Dungeon | 2218 | 2112 | 106 | 73 | 1730 | 3 | 739.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1164 daAuts D:1: 1020 daAuts D:3: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+