zebals Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -11, D:1) a +0 ring mail (7, -5, D:1) a +0 flail (9, -34, D:1) a jackal skeleton (10, -34, D:1) a rat skeleton a jackal skeleton (11, -34, D:1) a jackal skeleton (15, -19, D:1) a ball python corpse (skeletalised by now) (16, -1, D:1) a +0 short sword (23, -29, D:1) a ball python skeleton (23, -14, D:1) a +0 leather armour (24, -28, D:1) a hobgoblin skeleton (24, -15, D:1) a +0 dagger a goblin skeleton (30, -21, D:1) a bat corpse (skeletalised by now) (33, -18, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (46, -6, D:1) a +0 dagger (54, -19, D:1) a bat skeleton (56, -40, D:1) a ball python corpse (skeletalised by now) (60, -38, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -28, D:2) a quokka corpse (skeletalised by now) (5, -26, D:2) the +1 pair of gloves of Yredelemnul's Esteem {rPois rC- Will++ Int+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (20, -36, D:2) a +0 robe (23, -25, D:2) 5 poisoned darts a +0 dagger a kobold skeleton (28, -24, D:2) 3 stones a +0 whip a kobold skeleton (30, -12, D:2) a +0 dagger a +0 sling (36, -29, D:2) a bat skeleton (42, -30, D:2) an adder skeleton (44, -31, D:2) a +0 dagger (44, -22, D:2) 4 large rocks (46, -24, D:2) a bat skeleton (46, -18, D:2) a +0 war axe (50, 11, D:2) the quill talisman of the Shishi {rC+ rCorr} [quill talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (56, 22, D:2) a +0 club (57, -1, D:2) a +0 club (65, 13, D:2) a +0 dagger a +0 sling (65, 16, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (3, 0, D:3) 9 gold pieces (5, -6, D:3) 6 gold pieces a +0 club a +0 ring mail (7, -1, D:3) a potion of magic (12, 0, D:3) a +0 leather armour