zebals Level 1 of the Dungeon (2, -44, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, 1, D:1) a +0 club a stone (15, -42, D:1) a rat skeleton (15, -41, D:1) a +0 ring mail (17, -22, D:1) a +0 hand axe (18, -34, D:1) a +0 short sword (22, -24, D:1) a +0 short sword (22, -17, D:1) a +0 short sword (23, -17, D:1) a frilled lizard skeleton (31, -24, D:1) a +0 whip a stone (38, -34, D:1) a +0 leather armour (46, -6, D:1) a +0 whip (47, -3, D:1) a hobgoblin corpse (skeletalised by now) (49, -9, D:1) a +0 whip 5 stones (51, -4, D:1) a bat corpse (skeletalised by now) (63, -10, D:1) a staff of air Level 2 of the Dungeon (13, -25, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (15, -31, D:2) a +0 dagger (19, 9, D:2) a +0 dagger a goblin skeleton (20, -4, D:2) a +0 club (30, 16, D:2) a +0 dagger (33, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 0, D:2) a +0 mace (38, 15, D:2) a +0 whip (40, 16, D:2) an adder skeleton (47, 14, D:2) a +0 plate armour Level 3 of the Dungeon [Shop] Ynev's Antique Armour Shoppe a +1 ring mail of poison resistance (364 gold) a +0 leather armour (56 gold) a +4 plate armour of resonance (1218 gold) a +0 robe (25 gold) a +1 leather armour of willpower (392 gold) a +2 leather armour of poison resistance (448 gold) a +0 pair of boots (126 gold) a +0 ring mail (112 gold) a +0 chain mail (168 gold) [Shop] Tuzibeb's Weapon Boutique a +0 great sword of holy wrath (200 gold) a +0 short sword (30 gold) a +0 long sword (35 gold) a +0 whip (25 gold) the +7 hand axe "Noifaur" {speed, rN+ Str+3 Stlth+} (643 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +4 giant club (241 gold) a +0 war axe (35 gold) a +2 hand axe of electrocution (195 gold) a +1 dagger of electrocution (120 gold) [Shop] Umiucu's Assorted Antiques the +0 robe of Free Will {rPois rF+ Int-5 Archmagi} (519 gold) rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a scroll of identify (46 gold) a wand of charming (5) (276 gold) a scroll of poison (92 gold) a scroll of noise (23 gold) a +0 ring mail (92 gold) a +0 robe (20 gold) a +0 leather armour (46 gold) (0, 0, D:3) a +0 short sword (6, 15, D:3) a ball python corpse (skeletalised by now) (7, 10, D:3) a +2 chain mail of willpower (14, -2, D:3) a +0 dagger a goblin skeleton (16, 30, D:3) a +0 leather armour (17, 32, D:3) an adder corpse (skeletalised by now) (20, -6, D:3) a frilled lizard skeleton (21, 11, D:3) a bat skeleton (24, 26, D:3) a +0 hand axe (35, -15, D:3) a +0 club a goblin skeleton (40, -14, D:3) an adder skeleton (45, -8, D:3) a +0 dagger a kobold skeleton (49, 17, D:3) a parchment of Vampiric Draining (55, 20, D:3) a jackal skeleton (56, -7, D:3) an inkwell talisman (56, 20, D:3) a jackal skeleton (66, -10, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (11, 35, D:4) a +2 short sword of venom (still there?) a +0 ring mail (still there?) a wand of flame (7) (still there?) the elf corpse of Duvessa (still there?) (16, 19, D:4) a quokka corpse