zebals Level 1 of the Dungeon (1, 0, D:1) a +0 robe (5, 29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, -3, D:1) a +0 robe (10, 6, D:1) a hobgoblin corpse (skeletalised by now) (10, 8, D:1) a +0 trident (11, -5, D:1) a hobgoblin skeleton (23, -14, D:1) a hobgoblin skeleton (27, 4, D:1) a +0 helmet (29, 21, D:1) a +0 short sword (32, -18, D:1) a +0 hand axe (32, -14, D:1) a +0 chain mail (38, -15, D:1) a +0 robe (53, 6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, 13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (9, 18, D:2) a staff of conjuration (21, 20, D:2) an adder skeleton (21, 21, D:2) an adder skeleton (26, -6, D:2) a +0 dagger a goblin skeleton a hobgoblin skeleton (29, -5, D:2) a +0 robe (34, 20, D:2) a +0 scale mail (45, 12, D:2) a quokka corpse (skeletalised by now) (45, 14, D:2) a +0 ring mail (50, -6, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (5, -3, D:3) a +0 dagger (5, -1, D:3) the oni corpse of zebals (skeletalised by now) (9, -3, D:3) a +0 spear (11, 27, D:3) a frilled lizard corpse (29, 1, D:3) a +0 hand axe a +0 leather armour (29, 17, D:3) the +3 quarterstaff "Joduhej" {speed, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (33, 41, D:3) a +0 dagger (38, 4, D:3) a +0 short sword (40, 4, D:3) a quokka corpse (skeletalised by now) (49, 13, D:3) an adder corpse (skeletalised by now) (49, 14, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (13, 1, D:4) a potion of mutation